• Register

The game you are trying to view has ceased development and consequently been archived. If you are a member of this game, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

Four By Eight is a minimalist arcade game, inspired by games such as Super Hexagon. The entire world is just a 4x8 array of tiles. You control a white tile that's confined to the leftmost column of four tiles. Your goal is to avoid the incoming grey tiles by moving up and down. That's all there is to it.

Post news Report RSS Four By... Two?

The latest update bring with it a brand new game mode filled to the brim with tense, split-second gameplay, plus enhanced Britishness in the form of tea.

Posted by on

You read that right! A brand new game mode is coming your way - Four By Two plays very differently that the existing two modes, as it relies on split-second reaction times and feels a heck of a lot more tense.

Four By... Two?

It's real tense when the game's all sped up. My high score is 32. How rubbish!

The spawning is a little different for Four By Two, as only single tiles spawn at any one time. However, the gap between tiles spawning is random, which adds to the tension. I'm not too sure what other kinds of mode I can add. Perhaps a 'Futile' mode, where you're stuck forever in a 1x1 square, unable to move, with a score of zero? But that would be stupid, and I'm already sadistic enough with this new mode. I'm thinking of doing more fancy stuff with the camera next, such as zooming in and out.

What improvements are there?


On top of this new mode, there's a couple tweaks too. You may have noticed before how sometimes a couple more tiles spawned after you die? Well, I had a word with the bit of code that made that happen, and he's going to be doing a lot less breathing nowadays, so now tiles won't crowd the right-hand side of the screen after death.
Also, occasionally tiles would spawn in a way that meant you had to move three spaces in one timestep, which was utterly impossible (and rage-inducing at times); now, that won't happen, because tile sets with only one 'entrance' on the top or bottom won't spawn after tile sets with a singular, opposite 'exit'. For me, it's a huge improvement, because I no longer feel cheated by the spawning algorithm.
On top of that, you can now pres 'esc' in the middle of a game to die instantly, if you so wish. It's much quicker than waiting for a tile to appear and take you out.

Are there any other new additions?


Yep! There's a Credits page (which really does need to be fleshed out with more stuff, because so far I'm the only one credited in it), and the framework is up for an options system, complete with an options menu. However, that's not yet complete, so the button on the main menu won't work, but the system will work as required in the background.

Four By... Two?

I'm stereotypically British, so of course tea needs to be a credit.

Well that's all for this update! You can go download this latest addition at the usual place, on the downloads page. Have fun playing!
-Daniel

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: