• Register

At the heart of every fantasy adventure is the humble tavern. A place for heroes to rest, to listen to rumours, and to seek employment. Yet the life of the modest tavern owner goes all but unnoticed. This game changes that. In Fortune’s Tavern you take on the role of Mathias Gambridge, the new owner of a squalid inn, run down through long years of neglect. It’s up to you to restore Fortune’s Tavern to its former glory, but will you create and place of light where humans and elves will gather to sing and feast? Or will you delve into darkness and build a place worthy of the denizens of the underworld? Whichever route you choose you will get the chance to hire staff and adventurers, fund daring quests on which you can choose to tag along, and to uncover the wonders and horrors of your new home. Will you build a successful tavern? Or, like your predecessor, will you be driven into madness, poverty, and an early grave?

Post news Report RSS Tuen Based System

The simulation part of the game works on a turn based system where each turn is equal to a single day.

Posted by on

The simulation part of the game works on a turn based system where each turn is equal to a single day. At the beginning of each day a notification is given regarding the number of guests arriving and leaving, and the amount of gold they paid for their stay. At any point during the day it’s possible to check the menu to see which NPCs are staying or, alternatively, you can wander around the tavern's rooms and extenive grounds grounds to meet them in person and ask them about their background or the latest rumours. It’s also possible to ask certain guests to come and work in the tavern, or to be company on an adventure but I’ll discuss that more in another post.

When an NPC chooses to come and stay at the Fortune’s Tavern they will pay up front for a set number of days. Some NPCs will choose to stay for only a single night whereas others will choose longer visits. This makes it important for the player to interact with guests as soon as possible in order to get the most out of them before they leave: a good host will want to talk to their new guests immediately, especially if they are looking to hire a strong hero for a challenging adventure, or hoping to hire a particularly skilled cook for the Tavern’s kitchens.

As the player ends each day the event generator runs and, depending on several factors including a random element, events can play out. These can be anything from interactions between NPCs visiting the tavern, a haunting, raiding parties, natural disasters, to visiting bards and dignitaries.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: