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Often dubbed a “Fantasy XCOM”, Fort Triumph is a tactical RPG emphasizing the use of Environmental Interactions to create rich, challenging and rewarding tactical gameplay. Every crate and every tree is a potential weapon in the hands of experienced tacticians: in order to succeed, you will have to burn, freeze, topple, kick around or outright destroy the scenery at the right moment.

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New Public Demo Build Live!

New Public Demo Build Live!

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Tactical Demo 0.6.3 is live! Time to update our public demo with new assets, upgrades and features so you can get a current feel for how our tactical...

Demo 0.5.5 is here! With a new ability and leveling up dialouge

Demo 0.5.5 is here! With a new ability and leveling up dialouge

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Greetings adventurers! We've released an update to our demo for Win, Mac and Linux - added an ability with a profound effect on the game and also a level...

Kickstarter, Fresh demo and patch notes (19.4)

Kickstarter, Fresh demo and patch notes (19.4)

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Only a day away from our Kickstarter launch, we wanted to fill you all in on our development progress, new features, major fixes and as an added bonus...

Kickstarter campaign announcement & new build

Kickstarter campaign announcement & new build

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After two years of development, Fort Triumph is headed into Kickstarter with a fresh demo. We need you to play, give us your feedback and help us make...

Dev update and Kickstarter campaign coming

Dev update and Kickstarter campaign coming

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Fort Triumph is approaching alpha status and Kickstarter launch, with a free demo coming soon to show our progress.

New Heroes

New Heroes

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We've been replacing and improving a lot of our 3D art before launch. The ranger hero was the first to receive a make over

Huge Update, New Video

Huge Update, New Video

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Hey all, big update, new gameplay overview video Among the changes - Procedural dungeon, procedural village massive improvements, new class improvements...

Indie Megabooth PAX West, new video with see-through objects

Indie Megabooth PAX West, new video with see-through objects

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Super happy to announce we'll be in the Indie Megabooth at PAX West in the next few days. Come say hi. Also a new video with new features

Greenlit! And new gameplay video

Greenlit! And new gameplay video

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Passed greenlight in 2 weeks, thanks so much everyone! Also a new gameplay video.

Post-GDC Update

Post-GDC Update

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Long overdue post Indie MEGABOOTH showcase summary, and some short gameplay videos.

New gameplay video

New gameplay video

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New gameplay video submitted to PAX East MEGABOOTH, the first in a series of 3(?).

Greenlight video

Greenlight video

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Almost-final version of a cinematic greenlight video.