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For The Village takes place in a chaotic medieval world with open PVP, where players will be able to do as they want and evolve their characters the way they prefer. We have some basic attributes for this evolution that can be distributed as your level increases. In the world of "For The Village" players don't use magic, the only forms of magic are the creatures, some items and other elements in the world, this means that players will be specialists in melee or in distance combat. Our idea is to release a solid combat system, where the build will be important but also the player skills. Another important point is the graphics, I know it can not please everyone the "low poly" however I am using resources from the "asset store" that are accessible to this project (for now), so I'm sorry if in case you do not like a more "cartoonized" style ", feedback on this will have to be ignored (sorry).

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