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Flipper is a new and exciting puzzle game based on a tile board system. In this game, you must clear each level of various coloured tiles as you move around the board. As you progress further into the game special tiles are introduced to create more complex ways of completing each level. The game can be played at your own pace and all levels are accessible from the start of the game. (no special unlocking of levels required) - 6 coloured and 6 special tiles used to create engaging puzzles - 30 levels of various difficulty which can be played at your own pace - Built-in puzzle editor which can be used to change or create brand new puzzles - All levels are stored in a text format which can easily be emailed to friends and family - The game is free to download and covered by the Creative Commons Deed Please check the website for additional hints and tips on what you can do with Flipper.

Post tutorial Report RSS Tutorial Screen 6

The Hop, Skip, Jump Tutorial shows how the fifth special tile 'The Jumper' interacts with the tile grid underneath.

Posted by on - Basic Design/Concepts

Tutorial Screen 6

The next special tile moves the cursor 2 spaces forward based on the direction the special tile is facing. In order to use this tile the cursor must move into its grid space.

The Push tile has the familiar squared off base so that its obvious which direction it is facing. If the player starts on top of this special tile, it is shrunken down and not used.

The Push special tile can be rotated in 4 different directions and the shape has two different colours (green / red) to help represent if the special tile is active or not.

If the mouse cursor is moved over the special tile, the game will display a highlight showing the target destination of where the push tile is pointing.

The push special tile will not work if the following conditions are true:

- The target destination is pointing off the tile grid
- The target destination contains a grey tile (Cannot jump to an empty space)
- The push special tile is located above a grey tile
- The target destination contains another push special tile (Cannot have jump loops)

When moving the cursor onto a push special tile, the previous cursor and special tile location are lowered by 1 colour. Any tiles that are skipped over by the push function will not be affected but all tiles at the destination target will be.

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