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Sequel and expansion to F.P.S., First Pixel Shooter: Episode 2 unfolds the story and future of the races with a style vastly different from the original. Features include new weapons, prop interaction, level exploration and progression, single player companions with dynamic AI, planned online competitive play, and much more. In development on and off from March - December 2013, Episode 2 plans to innovate and surpass the original.

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Version 1.00 release

News

Version 1.00 is here. This new update fixes many problems, primarily those in the Level Editor. In addition, the Editor has been greatly expanded, including more objects, more settings, ability to import and use custom weapons with unique crosshairs and much more! There is also support for .ini files that can execute code externally from the game, allowing you to do what you wish - change textures, set player speeds, change the HUD, manipulate AI behavior - you name it, you can do it!

There is also support for 'Multiplayer' Tools - place these in your level and you can play various Arena modes from FPS1 - Team Deathmatch, Point Control, and Capture the Flag!


First Pixel Shooter: Episode 2 OUT NOW

First Pixel Shooter: Episode 2 OUT NOW

News

After almost a year of development, I present the full release on IndieDB! As always, report any bugs and glitches you may find. Otherwise, enjoy!

Release in 1-2 days!

Release in 1-2 days!

News

First and foremost, I would like to thank all who played the original and the demo of this game. Also to those who supported me throughout development...

Level Editor

Level Editor

News 3 comments

I wasn't intending on creating a level editor in this, but threw one together from scratch and it has turned out great...

DEMO OUT NOW

DEMO OUT NOW

News

Version 0.75 of the game - AKA demo release! The demo allows you to play through a small segment of the story mode, as well as a brand new Ascendancy...

Add file RSS Files
First Pixel Shooter: Episode 2 v1.01

First Pixel Shooter: Episode 2 v1.01

Patch

Version 1.01 patch of the FPSEp2. Fixes a few problems overlooked in the Level Editor. Contains ONLY the game and Editor executable. Does NOT contain...

Scrapyard

Scrapyard

Singleplayer Map

A cramped scrapyard with multiple access routes. This level is for use in the Level Editor.

Silent Town

Silent Town

Singleplayer Map

A small, eerie town with an ominous atmosphere. Includes level, with DM and CTF variants. You'll need the 'Deathmatch' and 'Capture the Flag' gamemode...

Capture the Flag

Capture the Flag

Prefab

This file enables the Capture the Flag gamemode within Level Editor levels. If you have downloaded a Capture the Flag level or wish to use it in your...

Base Texture Pack

Base Texture Pack

Texture

Replaces 99% of the game's graphics with these textures. Applicable with version 1.00+.

Deathmatch

Deathmatch

Prefab

This file enables the Deathmatch gamemode within Level Editor levels. If you have downloaded a Deathmatch level or wish to use it in your own levels...

Post comment Comments  (0 - 10 of 27)
Guest
Guest - - 689,186 comments

Hey, are you going to make the multiplayer better?
And are you adding it on steam?

Reply Good karma Bad karma0 votes
hatonacat Creator
hatonacat - - 60 comments

Probably not going to work on this game any longer. Working on FPS 3. Can't access my Steam account, and don't know how to. Maybe one day I will!

Reply Good karma+2 votes
Narudan
Narudan - - 168 comments

hey i found a glitch,if you hold shift and begin press space you become super speed,LOL

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Narudan
Narudan - - 168 comments

HOW TO PLAY FPS EPISODE 2 ONLINE?

Reply Good karma Bad karma+1 vote
Narudan
Narudan - - 168 comments

i loved the game,please continue whit the updates

Reply Good karma Bad karma+1 vote
Narudan
Narudan - - 168 comments

my screen fail do some glitchs in game my screen is so bad ajust and when i spawn i becom fly its strange '='

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Narudan
Narudan - - 168 comments

already have a multiplayer online engine?

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hatonacat Creator
hatonacat - - 60 comments

It doesn't work very well. I was trying to create a standalone multiplayer .exe to prevent errors and oddities with the offline component, and even tried to created a seperate test game. The problem I'm having is a depth issue drawing other players in 3D. I am working on a sepearte project, learning more about online, and will finish one of these projects, with actual online support (player vs player)

Reply Good karma+1 vote
hatonacat Creator
hatonacat - - 60 comments

Wow so I never realized that I never told anyone that you PRESS ENTER TO TEST LEVELS in the editor. Also, I broke car entering, so it looks like I'll have to release another fix today.

Reply Good karma+1 vote
hatonacat Creator
hatonacat - - 60 comments

Update should be coming real soon, with a bunch of extra content to be expected. You guys'll be in for a treat.

Reply Good karma+2 votes
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