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In a world where matter can transform into light and light can transform into matter. You control a creature called a "Vibe". Luckily, the creatures of this world seem to like playing a competitive game, a 2vs2 capture the Flag game called Capture the Ray. In this game mode, both teams spawn at the top of the level facing each other. They have to fight for one flag called the "Ray" which is located at the bottom of the level. Capture the Ray, then bring it back to the team's goal located just below the spawn to win the game.

Firing Vibes is one of the multiplayer FPS with the more verticality. There is in fact more vertical than horizontal space. To navigate this world the creatures you play, the Vibes, have natural climbing abilities which help them to climb just about everywhere. They can also dynamically modify the terrain by adding or removing cubes which have special attributes. They can even modify themselves by changing their size which will bring them advantages or drawbacks.


What makes Firing Vibes unique are its different gameplay elements synergizing with one another to create a game with a lot of depth. When you shoot a melody, each note deals a specific amount of damage. The damage pattern of one melody alone can bring a lot more variety than a firearm shooting at a constant rate with constant damage. When you put this mechanic together with cubes placed on the map that can have a varying amount of health, it increases the possibilities. With modular character components that also vary in health, possibilities increase again. Synergies also exist between the climbing ability and the cubes you spawn to help you move through the level. Or between your modular character's state and the way you can spawn cubes. All these intricacies aim to create a competitive game where you can start easily with the basics of shooting and climbing. Then improve gradually and learn to use all the tools this game offers to try to reach an almost infinite skill ceiling.


KEY FEATURES

  • 2 vs 2 Online Multiplayer
  • Shoot with music - Your only weapons are music based lasers.
  • Create news pathways - Spawning or destroying cubes helps you to move through the level in new and interesting ways.
  • Climb everywhere - Your climbing ability combined with the cubes you can place make you free to go about everywhere you want.
  • Be "reborn" - When you first launch the game, your Vibe borns (the "Vibe" is the name of the one character you play). As with every birth, your Vibe will be given a name that will identify you. This name will be attributed based on the number of Vibes already borned and will be UNIQUE to you. Your Vibe will be the only one with this name in the entire game. There will be more infos about this feature in the Discord server.
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Close beta around the corner

News

Firing Vibes contains a lot of original/innovative elements. And it puts the game far from the regular multiplayer FPS formula.

All these new elements might be confusing, but they are not integrated in the game randomly. All the gameplay mechanics have synergies with each other and they form a coherent gameplay experience once you get used to them.

It might be difficult to understand everything with just visuals, if you try it it will be much easier. So if you are interested in trying the game, the close beta will start very soon. To participate or if you just want more info you can join the Under construction Discord here: Invite.gg

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Firing Vibes
Platforms
Windows
Developer & Publisher
BOING BOING GAMES
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Firingvibes.com
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Sci-Fi
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Multiplayer
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Indie
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Latest tweets from @firingvibes

A Free Demo/Beta of Firing Vibes is playable from right now to the 13th of october as a part of the… T.co

Oct 7 2020

In Firing Vibes you shoot with MUSIC! A kinda rhythm multiplayer FPS #screenshotsaturday #gamedev Full announcement… T.co

Sep 19 2020

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Sep 15 2020

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