Tired of war, ninjas and zombies?
So were we.That's why, 3 years ago, we started building FireJumpers.We were just a 2-person indie team. But we were inspired by the grit and heroism displayed by wildland firefighters - battling massive fires to save lives and property - with some very cool equipment!Our first wildfire game was FireJumpers Wildfire RTS. In this paid, single-player game, the player fights wildfires in locales around the world, from Malibu to Hong Kong. It was a success on Android and iOS, with an average rating of more than 4.5 out of 5.
That's when we got a call from a Canadian wildland firefighting agency asking us to build them an Air
Attack Officer training simulation. This became FireJumpersPro ATS (Aerial Training Simulator), which features a multi-player feature for remote training.
Multi-player was so much fun that we brought the feature back to mobile gamers with FireJumpers Sandbox. In this "sandbox", players set up their own wildfire scenarios by choosing a map, specifying the fire location and wind speed/direction, and then inviting other players to join them in fighting the fire.
The new game, FireJumpers Inferno, will incorporate many of the features already developed for Sandbox, including:
But that's just the beginning...FireJumpers Inferno will super-charge the wildfire fighting gamer experience, and we'd like to invite you to be part of the adventure!
BUILD YOUR TEAM:
Professional wildland firefighters are some of our biggest fans and for many of you, FireJumpers is more than just a game - it's also a training tool. That's why we are planning some special features for you:
Here are just a few of the 1000+ reviews of FireJumpers Sandbox:
"I have been looking for a game like this for so long!!! The game play is great the general idea is great. I love the fact that the creator cares about the game and continues to update the game and also cares about the people that play and purchase their games. This game is great for any one of any age and I highly recommend purchasing it. Thank you for such a great game." - Barbara
"Amazing This is the first time I ever played a game like this and it is fun!" -Aaya
"Very good game This game is one of the best games I have played. Please continue with the development to make it even better if it is possible ;)" - Rok
"I have played this game before and it's great There are no words for this game" -Jamarin
"Cool This game is very cool one of the best I've seen, I play it almost everyday" -Michael
"Love it I was looking for a game like this for a very long time..... Thank You for this AWESOME game." -Quy
"Honestly One of THE best games I have played. Its not very often you can actually play a game with the developer and tell him the issues you have, live, while playing!! And its a sure thing that the developer won't just give up on this and that there will always be constant updates because the dev plays the game himself!! I was amazed when (for the first time) last night I played the game and he joined my server!! He is very very active in the games community!! And to top it off... The game is amazing!! Top quality:)" -Daniel
"Awesome Firefighting Game This game is an amazing concept and I love seeing it evolve. It's nice to be able to talk to the developers while you play the game. Great teamwork guys!" -Jesse
"Amazing Played for about 30 seconds and upgraded . From the original this has all the best parts and taken to the next level . Great work guys . All the guys at the station play in between fires . Keep it up" -Reg
"Best game ever This is the best game ever made for phone I got my phone taken in school because I'm always playing xD. Thanks guys for making this game" -Aeddin
"One of the best games I've ever played good job guys!" -Jaime
Game balance is so important, and we've been thinking very hard how to balance gameplay vs reality. In real wildland firefighting, generally it's 90%+ ground crews that put out the fire, and water bombers, retardant bombers and other aircrafts are usually an independent company which the government outsources. Frankly, it's really expensive to use them.
So part of the idea is your team is mainly ground crews, cut teams, hose teams, engines, dozers, etc with perhaps a helicopter or two. These units are the ones that will gain experience as you play. However, bombers are a different story.
The bombers are shared over many states on what is called a "Ready Board". As an Incident Commander, you can request reinforcements to the "Ready Board". However, there's only a limited number of bombers everyone has to share. Now, considering the gameplay vs reality, to reflect that bombers are sometimes not available, there'd be a delay from the time you request a bomber to the time the bomber arrives, if they are available. Though, once it does get into "play", you'll have access to it for the rest of the mission. The "Ready Board" will have a certain random element as well, sometimes only 1 bomber will be available, sometimes more, sometimes none. I was thinking that perhaps it would depend on other players who are online at the time, and how many bombers are currently in use.
I'd really like to know what players think of this idea.
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This is a walk through video showing how the prototype currently works. There's still a lot of work to be done, but gives a really good idea on how things...
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