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Fictorum is an action RPG featuring destructible environments, a procedural node-based world map, and dynamic magic shaping.

Post news Report RSS Kickstarter/Greenlight Update, Improved Environment and Developer Stream

Hey there, spellcasters! We’re in the thick of our Kickstarter campaign which is going strong. We’ve also got a big update on our Steam Greenlight, as well as some updates to our in-game environments.

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Kickstarter/Greenlight

Our Kickstarter campaign is doing well; with 220 backers, we’re currently at 25% funded with 25 days to go. However, we aren’t out of the woods yet; the first week is typically where the most funding comes in. Please help us out by backing us if you have not already or by sharing our game with your friends and family, as well as social media!

Fictorum has been killing it on Steam Greenlight. And after just a week on Green light, we've been greenlit!

Greenlight Rough2

Environment Improvements

We’ve gotten a lot of feedback from our backers and the Greenlight community—One bit of criticism that has been rather consistent is our environments, which are admittedly, rather boring. Greg spent some time this weekend showing what he can do to improve our level design.

This is the level of quality that you can expect for our levels going forward. It’s going to take some time for us to completely update all of our existing levels, but we plan to have that completed before the end of our Kickstarter.

Developer Stream

We’re planning a developer Twitch stream tonight (6/28) at 8pm PDT. Come on by if you’d like to watch a play-through of Fictorum and hang out with the devs!

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korefuji
korefuji - - 12 comments

animation wise characters look static - detail isn't bad, but environments look rather barren- you may need a different way of casting spells as it's really slow in the heat of battle, even if slows down time. Textures and environments also look rather bland and drab - since you're using unreal engine, I would expect more variety and detail. I know it's only a WIP but still, if you're showing potential backers the game, I would look into making it less bland and drab (like original quake brown colours it seems) and more interesting with things to do than just kill and destroy - because then it feels linear and one dimensional otherwise.

The concept interests me greatly, but the execution feels rather poor I'm afraid, for me at least. Others may argue otherwise.

Not a fan of the low details and then sudden pop up of characters either.

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