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Fictorum is an action RPG featuring destructible environments, a procedural node-based world map, and dynamic magic shaping.

Post news Report RSS Fictorum Update #25: New Starting Titles, Auras, and World Interaction

Hey spellcasters—We’ve been working hard on the latest updates to Fictorum and are really excited to share them with you! The most important of these are unlockable starting titles, auras for the player and champions, and world interactions.

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Fictorum v.0.8.2 Patch Notes

The latest version of Fictorum will be making it’s way out to Steam and IndieGameStand later today!

Major Changes

New Starting Titles

New Starting Titles can now be unlocked on the Game Over screen and are awarded based on your playthrough! They unlock methods are very rudimentary and the titles will certainly need tweaking as time progresses, but the new feature feels great!

Auras

We want to keep adding more variety for both play-styles and champions that you’ll encounter in-world. The next logical step for us was to create auras and make them usable by player and enemies. We have plans to make more auras, but the ones we have in-game right now are:

  • Burning aura
  • Chilling aura

World Interaction

Explorers rejoice! The Fictorum can now interact with various items in-world—F key/X button by default (Rebind action bindings to take effect)

  • Enchanting tables (rare)
  • Vendors (very rare)
  • Health potions
  • Random items
  • “Opening” doors

New Levels

A few more levels and events have been added.

Volcano Settlement

Small Mesa Town

Bug Fixes and Minor Enhancements

  • World map vendors no longer have an enchanting table – These can only be found in-world for now
  • The Fictorum’s spells will no longer trigger his own spell shield
  • Shattering frozen characters will no longer cause visual issues for AMD video cards
  • Fixed visual bug with some doors
  • Streamlined title screen UI for new game
  • Sound effects added for damage and death of male NPCs
  • Channeling spells can now damage structures
  • Lightning orb can now damage structures
  • The Fictorum’s jump response time and animations have been improved
  • Buildings can now spawn with different colors
  • Chain Reaction targeting has been improved and will now target Aegis Crystals if no valid enemies are within range

Limited Time Support

For a limited time you can show us your support by buying access to the Fictorum Alpha. The last day to support us will be September 30th.

Coming Weeks

We’ll be hosting another Twitch stream on September 6th at 8pm PDT. Come check out how Fictorum is progressing!

Talk to you next time! Updates can come straight to you by subscribing to our newsletter, hang out with us at/r/fictorum and we have more fun stuff posted on Twitter and Facebook, so follow and like us on there. Also, you can always just track us here!

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