Feral is an open world, action, adventure, survival game with a twist, you're a cat.
Immerse yourself in a living world through the eyes of a cat, survive against nature and foes. Leap into the face of danger riddled with excitement while fending off a vast range of other animals. Build a reputation for yourself, make allies and mark territories.
In Feral you are a natural born stray cat who is found and adopted into a home, although the life of a family cat is no life for you, you're a viscous killer with wild instincts. Your initial goal upon starting the game is to escape the house and venture into freedom, upon leaving the house the world is your oyster. Experience everything through the eyes of a cat, think up unique strategies to help you in battle, capture the feeling and emotion of a stray cat out on the street.
We want to bring you a true and real experience without any boredom. The world will be jam packed with hundreds of non linear side missions and random events and also a main story line that you may choose to follow. Missions are completely optional and you are free to roam and explore the world to your desire.
Feral will feature a vast and intricately designed world with a fine attention to detail. This world isn't a dormant landscape, it will be alive with trees swaying in the wind, debris falling from cliffs in rough weather and plants which grow and die over time. This is just a taste of what we are going to bring into the world.
Combat and Skills
As you become familiar with certain things such as climbing trees, jumping and climbing, your level of skill in the particular field will grow higher, making you stronger, be able to jump higher or climb faster. There wont be a skill point system or skill tree as these will be implemented automatically as you train. So you might notice after a while that you can jump on top of that object that you once just couldn't manage, or fend off foes a lot faster.
Story and Communication
Feral will feature an in depth storyline, which the player can follow, completing tasks for other animals and shaping the world around you. There will also be non-linear side missions and random events every so often for you to complete. Communication with animals will be as if they spoke English, and you will not be able to understand human speech. Dialogue between yourself and other animals will be branched, you can answer with multiple choices of text to unfold different scenarios.
The storyline won't always be ultra-realistic, and will include some fiction in the way it is portrayed.
Here is a short example:
While walking past a restaurant you may see a black cat staring in through the window. If you strike up a conversation with him, he will tell you that he is going to steal some food from inside and wants you to watch for any humans that might spot him. You will have the option to agree and if you do he will sneak in. After he returns to you outside, he will show you the secret on how to steal from stores. After the dialogue he will ask you to help him pull a big heist on a nearby mall later that night. You will need to crawl in through air vents to gain access inside and sneak through the mall without being spotted by security, using shadows and solid objects to stay hidden. After you successfully complete the task he will complement you on a heist well done. He will give you a few more tips to be silent and you will gain an increase in the Stealth skill.
Other missions may be more on the realistic side, but we just want to keep things interesting for the player. Also you can choose to leave out all missions and just choose to survive if you want a different challenge.
There will be a large range of different animals and insects in the game to bring it to life, including Rats, Birds, Flies, Bees, Rabbits, Dogs, and a lot more, all of which will have different threats and challenges. Some animals including dogs can be extremely dangerous at times and can be unpredictable. A few hits from a dog and you could either be knocked out and picked up by Animal Control, or in some cases even killed.
Health, Hunger & Sickness
As you venture through the world you may notice your hunger decreasing over time or after a few fights your health may be low. You can catch birds, rats, fish, rabbits and other animals or even rummage through a pile of garbage to satisfy your hunger levels. Once you are full, your health with slowly regenerate. Eating garbage may be a quick and easy meal, but it also comes with it's dangers. You can become sick from eating too much rubbish, and you may also find yourself craving it more and more. You can become addicted to eating certain foods and will slowly start to reject eating other types of food. This is why its a good idea to only eat rubbish when its absolutely necessary.
Fatigue - Slows down movement and reaction times.
Vomiting - You will vomit occasionally with a drastic reduction in hunger and small reduction in health.
Both of these lasting a short-ish period of time.
Alliances & Friendships
As you profess through the game you will stumble upon many other friendly cats whom you may choose to become friends with, or even form an alliance with. Choosing to do so can benefit you greatly in the long run, for example: You could be fending off a rival cat and your health is running low, at this point an ally may appear to aid you in battle, thus saving you from death. This is only one example and many other situations can involve allies.
We want to bring you a real experience so we have eliminated the use of a large backpack style inventory, instead you are only able to carry one item at any one time, and you will need to carry it in your mouth. The bigger the item is that you are carrying is the slower you will move, and wont be able to jump with some items. For example, you can still run and jump as normal if you are carrying a dead rat, but if you are trying to carry a beaver or groundhog, you will not be able to jump and you will travel very slowly or have to drag it backwards.
Throughout the game you may come to a point where someone has called Animal Control on you, this may happen if you are acting erratically or fighting another animal in front of humans. Animal Control acts as the Police and there will be a time where you will need to hide to evade detection, otherwise you may end up in the Pound. While in the Pound you will locked in a small cage for a certain amount of time, although you do have the option to try and escape. Along the way to escaping you also have the option to free other caged animals which can create friendships and allies.
In Feral stealth will play a big part of the gameplay. You will need to utilize shadows, solid objects and tall grass to keep cover while stalking prey or hiding from Animal Control.
Weather / Seasons
Everything will be affected by the weather, thunderstorms will force most animals into hiding, which means very limited hunting so its always good to store food for times in need. During the winter season there is a chance of snow which will cause slower movement, and very cold nights that may cause hypothermia and sickness.
You may have heard the tale that cats have nine lives, well in Feral we chose to embrace this and have incorporated a unique system. You won't start the game with 9 lives, but you can rectify past lives and have a total of 9. Although once you lose a life, you won't be able to regain it and once you are completely out of lives the game will be over, forcing you to either load up a past save or start over.
Much more to come soon, so stay tuned!
After a few months working in the shadows, we are finally ready to come back with big news!
Firstly, we would like to give a warm welcome to our new Lead Programmer - Mat! He has helped out immensely, even building a new unique 3rd person controller for our cat, implementing CO-OP play, and a load of other great features! We have released some brand new screenshots, and also a new teaser video! Check it out!
We have focused a lot on getting CO-OP to a good standard, we want this to be one of the main aspects of the game, as we imagine it being very fun! We will be adding optional CO-OP missions and challenges, and also a rival mode, so you and your friends can fight it out against each other!
Cat customization will be a major feature in the game where you will be able to choose between different breeds, fur colors, patterns and even separate eye colors! You will also be able to pick your gender.
Since we last updated you we have been through a lot, in fact we have completely remade the game from scratch! We are now making everything a lot more structured, and what's better than starting off with an optional tutorial zone? We understand some people don't like having to go through tutorials, and that's why we have made it optional, although we do recommend giving it a try!
Above is a video showing off a little bit of what we have been up to. Of course there are many bugs shown, as we are still in the prototyping stage. Big things are coming though, so I hope you all stick around for the ride!
We have also recently announced on our Steam Greenlight that we are also going to support Mac and Linux, along with Windows PC's.
We plan on updating more frequently now, and will also be relaunching our Kickstarter campaign in the following months!
Thanks again to everyone for all your support!
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