A first person adventure game with resolution of puzzles, where the main goal is to tell a story to the player.
The story is based on "FATUM The Will of a God" written and created by the project leader, The story is based in philosophical questions, religious and political, on society, using abstract and rhetorical allegories.
The Puzzles, for this version "1st Visit", ranging from jump obstacles until answer complex questions, these puzzles pretend be different from each other without repeating the mechanics any of them
“It is the bottom of abyss, a place with black sands and bones, the sky is always in darkness; the black sand dust rises from this place trying to reach the sky, never does, always falls again. But Even in this place with Black Sands and Bones, the Faith and Hope remain"
Unlike the "Aureo Level" for now it's just a "eyecandy level", has no function in "just another prologue", only as part of the narrative, but for subsequent "chapters" if will have...maybe the main design with "Black Sands and Bones" it will remain, but when we add the other "features", that means we'll have to make a few small changes, but anyway, for now this is all we get.
And some "Screenies" for you:
So, what now? Well, honestly don't know...maybe isn't much, but that's we have it, just for now.
So, you poor excuse for IndieDev, What happened with FATUM?
This month we have to move everything to our new home...And keep playing with the "kaze", maybe doesn't matter, because it's just another prologue, right?...
Nothing fancy...it just another prologue, for now this all I have, just for now.
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Just another Prologue...or Demo, Alpha, Beta whatever you call it
Soundtrack: FATUM THE WILL OF A GOD - 1st Visit Author: Kevin MacLeod Web: incompetech.com
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