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Fatal Velocity: Physics Combat is an upcoming multiplayer first person "physics" shooter where players utilize physics based weaponry, hazards spread throughout the levels that kill instantly, and the environment to manipulate their own movements, and to thrash their enemy. Inspired by Super Smash Bros, Tribes, Spider-Man, Dragon Ball Z, StarWars and tons of others, we feels we have a solid understanding of what combinations of mechanics and gameplay go well together, and here's our first title, Fatal Velocity!

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Fatal Velocity Kickstarter Less Than 24hrs Away!

Fatal Velocity Kickstarter Less Than 24hrs Away!

News

Less than 24 hours before launch our Kickstarter campaign and another milestone achieved! We're polishing up the campaign page and hope to make the dream...

18 Days & Counting

18 Days & Counting

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Now more than ever we're firing everything we've got to make Fatal Velocity looks as good as possible for upcoming Kickstarter campaign. Constantly playtesting...

Fatal Velocity Heads To Central Canada Comic Con!

Fatal Velocity Heads To Central Canada Comic Con!

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The last month we've been focusing all of our efforts in ramping up Fatal Velocity not only in the art, but the programming, marketing, sound, audio designs...

Pushing Back Kickstarter to Sept 12th = More Polish

Pushing Back Kickstarter to Sept 12th = More Polish

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We had originally planned to launch our Kickstarter campaign on the 15th for our multiplayer FPS physics arena hybrid - but ultimately felt we didn't...

Events / Animations / Mindmaps Oh My!

Events / Animations / Mindmaps Oh My!

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Quite some time since the last update A lot of things have come to pass since last update, here's the rundown!

Launched Steam Greenlight Campaign!

Launched Steam Greenlight Campaign!

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It's taken 4 years to get here, but even with failures, setbacks, 2 overhauls, and what felt like an eternity - we're there, we're finally freakin' there...

Tons Of Improvements & Gameplay Polish

Tons Of Improvements & Gameplay Polish

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Focused on polishing Fatal Velocity's gameplay, weapons, abilities, and making sure everything still has relevance and purpose.

Grapple Hook/Pull Gun Mobility & Responsiveness

Grapple Hook/Pull Gun Mobility & Responsiveness

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Improved the minimum rates of acceleration and responsiveness of the pull and grapple hooks. Added post processing effects when players move too fast...

First Article For Fatal Velocity! Here We Go!

First Article For Fatal Velocity! Here We Go!

News

Latest updates regarding the development of Fatal Velocity: Physics Combat. Passing over things like art/meshes, game modes and content we're cutting...