Fast Travel : A Speedrun Journey is an oldschool platformer. Avoid deadly traps in an old fashioned world populated by big pixels and glitches. Jump, Run, Wall-Jump, Slide, to get the best score and reach the top of the leaderboard !
Hi everyone !
We have been working slowly during the last months, but we have a few things to show you !
First, level 1-3 is ready and polished, I uploaded a few screenshots in the gallery, here are 4 of them for you :
As you can see, this is more of an underground/underwater level.
Speaking of water, we also added an animated distorsion effect to it (as shown in the previous screenshots).
We also updated the jump feature to make it more precise, it is now pressure sensitive, and it allows us to create level design pattern that require more measurement skills. Here is a gif to show you how it works :
We are planning on changing the name of the game, but we still aren't sure what it will be, it has to be something that feels retro, and that also reminds of the speedrun mechanics that we are using.
We will keep you updated about that :-)
Our website is now online! And a new public demo is also available.
A new update is available, introducing the options menu, and a couple of funny features.
8 Levels availables, 2 Worlds (Nature and Industrial). Unzip, open the folder you just unzipped, and start "8bitrunner-demo.exe"
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
Looks good, but one thing that I found very frustrating is that if you are pushing the down key before you are on a platform it doesn't go into the slide. This made it really hard to determine if you were actually pressing the key in the split second that you had to push it.
I will see what I can do. Personally, I think it is weird to press the slide button before landing on a platform. I will do some tests to see if allowing the player to press the down arrow key before touching the ground makes the controls smoother.
Thanks :-)