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Fantasy Tales Online is an upcoming cross-platform MMORPG that will offer unique graphics with a retro style. To be successful, players must form parties, collect gear, and fight through randomly generated / hand crafted dungeons. Currently in development and planned in the near future, the ability to craft weapons, items to shape your characters as well as have a place to call your home, and an ever changing landscape ravaged by weather Join us where we listen to the voice of the players, as we evolve our game into something that you look forward to playing each day. - Multi-Platform | Party up with your friends no matter what computer system they are running on! - Randomly Generated Dungeons | Quest through unique dungeons that pose different challenges, and loot each time you enter. - Point Based Skill System | Choose how you want your character to advance through your leveling experience. - Active Development Team | Have your voice be heard, with by a committed development

Post news Report RSS January Update Progress

Lots of progress with items, how they work in our MMORPG and a listen to some new tracks made for the game.

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Hey guys!

We have been working on finalizing all our images and details for weapons / armor and all of the items in the game. Throughout the month we re-developed our item hierarchy from scratch to allow us to have more robust item shops in towns. I wanted to show how we keep track of all the items on the back end :

We store all of our items in a CSV document, including values for damage, images and what categories they are a part of. This allows us to be able to modify everything and be able to see numerous items and their values (particularly helpful when balancing).

Then based off of the categories that we have set for each item, we can then browse in game. From this menu that we made we can then see very clearly items by material type, or certain types of weapons like Polearms, or Tridents. Up in the top right we are able to look at which enchantments work with which weapons.


After you kill an enemy it will roll to see if an item will drop and find something specific for your level. Then it will look at what Bonus modifiers are available. Now with all this complete we currently have 1000s of item possibilities.

The last thing I will leave you with is some great music that we have had made for us, and some of the GUI in action with the new items.

Thank you all for your support!

- Gabe, Ben, and Howard

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