It's been five years since the end of nuclear war, five long years, it is now 2030 and it is like living in the 1900's. Pre-Nuclear technology is limited, resources are scarce, and organisation barely holding. The whole world is dying, and very few are able to survive in it. But what happened? Political leaders hidden as they had a chance, they thought so, they would be free to leave after the war and to dominate the
entire world to its voluntary ... It's time to prove them wrong. Everyone calls us the Rebels, we call ourselves liberators fighting to prevent that those who destroyed the world, don't try to do it again. It is better to die than to live in the hands of those bastards again.
It's time to be serious.
DEVELOPMENT STATUS: ON HOLD (Not Cancelled)
STAGE 1: Alpha Test Version
Phase 1: Working and creating the GDD. (20%)
Phase 2: Concept Arts and Illustrations (5%)
Phase 3: 3D Assets models and basic game mechanics (1%)
Phase 4: Main 3D models and advanced game mechanics
Phase 5: Refining 3D models and enhancing 3D Engine
Phase 6: Alpha version released
As promised, Fall of Times is not died. With the new team, we finally started the project.
Actually our team is composed by 12 members. With all aspects of the game covered we started the main stages of the development.
We also added on our game info a detailed development progress to check how are we working on all aspects of the game.
THE DEVELOPMENT HAS OFFICIALLY STARTED!
Hello, today is a really good day for us. After got some problems working on Fall of Times and changed the project into a Real-Time Strategy, we decided...
Well, we want to share with us the story before the game. In this timelapse story you will see where happened before the game.
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