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Your empire is slowly falling. Bickering vassals and barbarian hordes threaten to bring about its destruction. Thousands of years of history have led you to this point, can you be the one to halt its decline?

Fall of an Empire is a survival strategy game. Set in an ancient empire, you've taken control in a military coup and crowned yourself Emperor. However, you'll need to defend it from the barbarians that are preparing to attack, and you'll need to balance the needs and wants of the rulers of your provinces against each other. It's inevitable that eventually your empire will fall, but it's up to you to see how long it can last.

Defend your empire

Command your Imperial legions. Recruit your armies, bring them into battle against your foes and crush them utterly - though be sure that your strategies are not outmatched by your enemies...


Massive world

Feel the size and scale of the land you're ruling, with almost a hundred and fifty settlements and four million citizens you must watch over. Fall of an Empire truly makes you feel the gravity your rule.

Complex interactions

There are twelve individual rulers that you need to play off against each other, balancing their opinions of you and each other. Immerse yourself in a byzantine system of treachery, backstabbing and deceit.

Complex battle system

Fight your enemies on a strategic and tactical level. Recruit your armies in the overworld, position your forces and then take direct control of your armies and personally crush your foes.

Expansive lore

Learn the history of the world through events and dialog. Uncover the secrets of your forebears and the complex world which you inhabit. Do you have what it takes to make the decisions of an Emperor?

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Dev Diary 5: Vicisoria

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The Republic of Vicisoria was founded as a trade colony of Sarmachia circa the 12th century BC. Originally a small post developed to exploit whales and valuable spices, the colony fell under the influence of Rephsis shortly after its history began.

The province of Vicisoria

Vicisoria was the birthplace of the Guild system that later spread to the rest of the Empire. Most of the governance of the province was originally led by the guilds, with each one having the ability to make their own laws (as long as these laws didn't conflict with a law of another guild, a problem that caused multiple long-running disputes and low-level conflict between them).

For seven hundred years Vicisoria was ruled by a hereditary council consisting of the leaders of the four (originally seven) biggest trading guilds and two representatives from the Naval Guilds that defended the province. Over time the wealth and power of the two guilds grew to equal that of all trading guilds combined, and after a quirk of inheritance led to the admirals of both becoming the same person he overthrew the council and led the province himself as its Admiral, with total approval from the Emperor, who retained the right to pick the Admiral's successor.

The province of Vicisoria

Vicisorian sailors were the first to discover the southern continent of Zeugitania, and the first to begin building colonies there. The five Zeugitanian provinces were known for their culture, which was strongly influenced by that of Vicisoria, which became prosperous from controlling trade and exerting influence over the southern provinces. However, it was dealt a major blow when famine struck the colonies and the cities started being harassed by barbarians from beyond the desert. After the imperial decision to abandon the five provinces, the remaining population was largely resettled in Vicisoria, giving the province's culture an exotic flavour.

Admiral Constantinus of Vicisori

The current Admiral of Vicisoria is Constantinus. It was his great-grandfather who finally began passing the reins of power from father to son, without consulting the Emperor in Rephsis. Constaninus's goal will be to continue this arrangement, and any hints of its end will not go down well. Descendants of Zeugitanian colonists also wish to attempt to restore control over the former colonies, although this is an expensive task that's almost certainly doomed to fail. Vicisoria, as an important naval power, is vital for the safety of the empire. If the Western Provinces fall to barbarians it will be open to attack, and this would be disastrous for your future as Emperor.

Dev Diary 4: The Western Provinces

Dev Diary 4: The Western Provinces

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In this dev diary we'll be looking at the large, empty Western Provinces and their ruler, High Protector Tertullian.

Dev Diary 3: The Province of Sarmachia

Dev Diary 3: The Province of Sarmachia

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In this dev diary we look at the province of Sarmachia and its ruler, the August Julian.

Dev Diary 2: The Provinces

Dev Diary 2: The Provinces

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This time, we'll be discussing the province system in Fall of an Empire and how it works.

Dev Diary 1: What is Fall of an Empire?

Dev Diary 1: What is Fall of an Empire?

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In this dev diary we discuss the core concepts of Fall of an Empire, and some of the main systems in the game.

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Latest posts from @foaegame

Hey all! FOAE now has a free demo available on Steam Check it out here: Store.steampowered.com #indiedev #gamedev

Jun 1 2023

Fall of an Empire now has a trailer! #indiedev #fallofanempire #strategygames T.co

Jun 3 2022

I thought that the flags were looking a bit too modern, so they've been redone #indiedev #gamedev #FallOfAnEmpire T.co

May 7 2022

Check out our new dev diary for FOAE - Vicisoria #indiedev #gamedev #steam #grandstrategy Store.steampowered.com

May 1 2022

I forgot to add velocity to my artillery projectiles, so catapults just sit there and blow themselves up #indiedevT.co

Apr 3 2022

Dev Diary 4: The Western Provinces Indiedb.com #fallofanempire #gamedev

Apr 1 2022

I updated the arid terrain in the Western Provinces. Now it's a bit dryer-looking and more detailed. Armies will h… T.co

Mar 24 2022

RT @IndieDB: A new province is detailed in the latest devlog for the historical politics game, Fall of an Empire: @FoaEGameT.co

Mar 21 2022