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A breakout clone created for Ludum Dare Mini 72. First full game to use the synthpressure engine.

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Release Archive

Release Archive

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Post with the solo purpose of archiving current and previous releases.

Release - 1.9.7

Release - 1.9.7

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Release that introduces sound effects into the game. A previously recorded music track was also added ingame so that things aren't so quite. Full control...

Release - 1.8.13

Release - 1.8.13

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Release that introduces improvements to the UI/UX experience ingame. The player no longer needs to reclaim stuck balls themselves. Plus an outcome screen...

Release - 1.7.9

Release - 1.7.9

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Replaced original ASCII driven UI with a friendlier sprite driven one. The linear campaign that was the only way to play the game before was replaced...

Release - 1.6.3

Release - 1.6.3

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Release that finally introduces sound into the game. A track of music was added to the main menu. Also a config value and options sub-menu was added to...

Release - 1.4.4

Release - 1.4.4

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Small release that improves the logging of the game and removes the separate window that was being used for debug messages. Not really a fun release...

Release - 1.3.3

Release - 1.3.3

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Small release that adds stronger visual feedback to collisions in the world. Trying to get these improvements deployed before they get stuck behind an...