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Facet is a custom class based First person/Third person multiplayer arena Shooter/Slasher. How does that work, you ask? It doesn't. This started with a shower thought about throwing players controlling characters from different games into an arena and seeing who wins, coupled nicely with a universe I have been day dreaming up since I was a young one. After testing out a few ENTIRELY different character 1v1s with a friend of mine I realized I absolutely did not have the next big game idea. It was really hard and it was like playing rock, paper, scissors, except if paper could shoot better, paper could beat rock. It reminded me of playing games in my younger days, where when I first started playing it was absolute chaos and not fun in any way shape or form. Turned out the fun is encased in a very hard shell of "learning," but, when you crack it open and bite into the fruit it bore, boy was it sweet. This is that.

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Description

little bit of what I've been working on with the movement and combat system. As you can see movement will be a large part of the game.