• Register

Fabula Divina is a modern day twist on an old, old friend. A friend you had fun with back in the 80s and early 90s. Borrowing on principles made popular in Ultima, Dungeon Siege, Dungeons & Dragons and RogueLike games, Fabula Divina also borrows on some more modern RPG techniques such as skills and open style game play. Fabula Divina is first and foremost a tactical RPG. Turn based RPGs are lost on today’s gaming world, and in turn a style of game play which is still perfectly valid has become nigh extinct. Fabula Divina is Cross-Platform. What does that mean? It means that players on Windows, Linux and OS X can play it. Plans are also in the works to make it available to Android and iOS as well.

Add media Report RSS Fabula Divina Isometric Game Play!
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Video update!

Playing a game is fun!

Makeing a game is hard, a lot of work but also fun.

Tonight, we wanted to show you some of the stuff we are doing inside of the game, and show off some of the stuff OpenGL has allowed us to do.

OpenGL has allowed us to have a really nice rain and lighning effect which you will see at the end of the video.

All of the shading of the tiles is now done real time inside the game, rather than pre-rendering a bunch of tiles.

The path finding you can also see work. It looks like it takes you through walls, because on this test map, there are holes in the wall which you can walk through.

The mountians are also not marked as obsitcles yet. That is why you see the player move through the mountain walls.

We also wanted to show off some more of the organic landscapes, which are natural crops planted randomly throughout the world. You can use these crops to live off the world, and make money.

The sun and moon cycles are now visible on the screen as well. You can see the sun go down when the light gets dark.

You can also see the fennec fox in the video. It is scared of the big bad player, and runs way if you move toward it.

You can also see now the size of the playing window is 95% of the screen. Soon, we will show off the rework of the UI.

Finally, when it is night time, you can see the light fixtures are usable and you can turn lights on and off!

We hope you enjoy this update. We have enjoyed making it thus far, and are looking forward to doing and showing more. We also hope you enjoy playing the game when it is ready.

Cheers,

Graham