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Achieve the title Iron Hugger by competing in twelve Hugtime Challenges! Hug each challenger for as long as possible without making things awkward!

Post news Report RSS Storyboarding completed, game features added

Now that storyboards are complete, the search for an animator begins. And, Jeff embarks on a side-quest for an engine.

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We totally skipped an entire season. Seriously, not a single update since April. Our bad.

As you can see, though, development didn't stop. Brandon has been working on storyboards while Jeff has been engine-shopping. The utter broke-ness of boredom's products forced Brandon to learn how to draw Sarah's characters in very Japanese game show-esque and video game-centric (and dare we say, over-exaggerated cultural stereotype-o-rific) situations.

Brandon has gained a level! Artistry +2

Some of the aforementioned "situations" now include special moves which the player may execute to earn points, reduce the stress level of the hugee (sp? even a word?), or increase their point multiplier. Neat, huh? Click here to get a sneak-peek at a special move in EHSC!

Before anyone can see these cute characters doing over-the-top things, though, we need to find an engine. Jeff's been doing some research and slowly deciding whether to create an engine himself or license a (preferrably free) pre-existing engine compatible with XNA. The Tomahawk Engine is currently a top contender, but nothing has been decided yet. If you have an engine recommendation, or represent an XNA-compatible engine and want to work with us toward implementing your engine into EHSC, feel free to email Brandon.

And, as always, don't forget to become a fan on Facebook for more access to behind-the-scenes coolness!

Comments
MechanicalPaladin
MechanicalPaladin

Keep up the awesome work :)

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Extreme Hugtime Simulation Challenge
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Windows, X360
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boredom's products
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Unity
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