"Where the heck have you guys been?"
Let me bring you up to speed!
We finished all of our art assets in December 2010. The next step was to find an animator and begins simultaneously working on the engine and animation, and make sure the two are compatible, but before we could begin looking for an animator, our programmer, Jeff, had to leave the project. He got a job at 2K Games, and we wish him all the best.
This left us in a bit of a rut, however, because like Matthew and Brandon, Jeff was working for free, expecting to make up the lack of compensation after the game's release (or to just be content with a solid resume piece should the game not succeed commercially), so while we had enough in the coffers to afford an animator, we could not afford both.
Without a programmer, progress couldn't be made on the game, so things stalled.
"So what was that part about GDC and needing money?"
Sending myself to GDC on behalf of boredom's products was funded entirely by my own money, and I plan to scout for talent while I am there. We need to find an animator, which we can afford, and to find a programmer, which we cannot. That is where Kickstarter comes to the rescue (hopefully)!
We are asking for small donations with a goal of $500 so that we can end GDC with a team ready to finish our game and get it released. The talent pool at GDC is ridiculously huge, and filled with undiscovered talent right in our price range, so with the help of the Internet at large we are sure we will find exactly who we are looking for.
Even if you can't donate (or don't want the awesome stuff we are giving away in exchange for donations), it would be a huge help if you could simply share the link to our Kickstarter on Twitter or Facebook. But, we hope you do donate, and we'll see you at GDC!