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Expert Rifleman is a shooting simulator which simulates realistic shooting against stationary and moving targets. The simulation accounts for and allows the user to compensate for the forces which affect the path of the bullet. The only thing which Expert Rifleman cannot do is teach you how to pull the trigger. The goal of Expert Rifleman is to let you gain proficiency at shooting without expending valuable ammo or barrel life. The simulation will let you practice shooting in windy condition. Try out zeros at different ranges, and set the conditions under which your rifle is zeroed. Compare calibers based on ballistic performance flight time, drop and drift. The scope reticles in Expert Rifleman are calibrated in Mil-rads or MOA and function identically to the real thing.

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Expert Rifleman 1.2 Released

News

Expert Rifleman 1.2 has been released and is available for download.

Change Log:
• Negative numbers can now be enter for latitude
• Grid Azimuth now changes based on shooter heading
• Added metric units option
• Displays more location info in GUI
• Added clicking sound when turrets are adjusted
• New moa scope image
• More adjustment range for moa scopes
• Added weapon recoil option and associated user enterable data
• Fixed incorrect labeling of MOA scope read 1/4 now reads 4
• Fixed drag curve input

Expert Rifleman is a 3D training simulator designed to simulate realistic shooting. The simulation allows the user to set the variables which affects the flight path of the bullet. Expert Rifleman is on Steam Greenlight; help us get Greenlit. Steamcommunity.com

Expert Rifleman comes with three ammo types to choose from and to make the simulation relevant to training we let the user add ballistic data for up to 500 additional cartridges. Expert Rifleman also allows the user to add up to 100 additional scopes by loading reticle(s) and legend images. Rifle recoil based on user input variables can be turned on or off.

Expert Rifleman has an advanced ballistic calculator, which accounts for:
· Gravity
· Air resistance
· Bore angle
· Aerodynamic jump
· Scope height over bore
· Horizontal and vertical coriolis drift,
· Wind drift from arbitrary wind direction including head wind
· Spin drift
· Density and Altitude

Expert Rifleman provides visual feedback to the user on wind direction and speed. Trees and vegetation sway and bend in the direction of the wind. As wind speed increases movement also increases. In addition, particles blow in the direction of the wind.

Expert Rifleman simulates several categories of scopes including front focal plane, second focal plane, dual focal plane scopes and digital scopes. Additional scope types can be created by defining scope features in Expert Rifleman. Features on all the scope reticles can be calibrated in pixels per Mil or MOA. Expert Rifleman has three maps to choose from; the Sand Box Map which is flat, the Dynamic Target Map which provides different terrains and the High Angle Map set in a mountainous environment.
Expert Rifleman has moving and stationary targets with super accurate hit boxes. In addition to pop up targets, the simulation lets the user create a target when enter is pressed at the center of the crosshairs. When the target is created the user can specify the range, speed and heading. The simulation has three different types of targets; fixed single target, flip fixed hostage target and a mobile target.

Expert Rifleman has a tactile interface which lets you move the crosshairs with the mouse. By using the arrow keys the user can move the point of bullet impact up or down, right or left. Expert Rifleman also includes a range finder which tells the user the distance to the target at the center of the crosshairs when the r button is pressed.

Expert Rifleman has been replaced by the new Steam version Expert Rifleman Reloaded.

More information, screenshots and videos can be found at: Battlebyte.com

Post comment Comments  (0 - 10 of 13)
epicZERO74
epicZERO74 - - 100 comments

Hello! Got an idea....maybe make it so you can place targets closer than 100 yards? Or can you and i'm doing something wrong :P
Also maybe add custom targets? Or animal targets?

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epicZERO74
epicZERO74 - - 100 comments

what scopes use mil dots? all the ones I can find use dashes

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BattleByte Creator
BattleByte - - 5 comments

The 25 and 30 PPM scopes are both mil dots.

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epicZERO74
epicZERO74 - - 100 comments

Yay it works! (great game after a bit of work got 3 custom ammunition types shooting realistically) but I have a couple more questions. Is the game still updating? How will I be alerted when the updates happen, email, in-game notification, just have to check the site? Also, if i do need to check the sites, about how often are the updates?

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BattleByte Creator
BattleByte - - 5 comments

We are still updating the game a new version 1.2 will be out soon. Anyone who purchases will get access to future versions. In the future we will be focusing mainly on bug fixes but we may add a few new features as well.

You will have to check the site for new updates we will make an announcement when they are released. We release an update when a bug is found but the updates often include addition changes.

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epicZERO74
epicZERO74 - - 100 comments

Games only available in the states it seems :( anyway to make it canadian the only country i can select is america

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BattleByte Creator
BattleByte - - 5 comments

You should be able to purchase it in Canada now.

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epicZERO74
epicZERO74 - - 100 comments

A couple more questions, is it confusing to make a type of ammunition? Is there a site where I can get the ballistics info? Also, will i get a steam key if I buy the game off of the battlebyte store? (I see it is on greenlight, I voted.) One more thing, what is the difference between the box version and the digital? Will i get the download link instantly upon purchasing the digital version?

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BattleByte Creator
BattleByte - - 5 comments

Making ammo types is relatively easy it involves finding the right data values online and entering them into the appropriate fields. Most of the info can be found online without too much difficulty. Muzzle Velocity is easily found as are bullet ballistic coefficients, and I have found some massive tables of different bullet length as well. Most of the values can be found on Wikipedia. I will make a post in the forum containing links to some places to look for that kind of data sometime this week.

We are using the Pejsa model to calculate ballistics. Most of the time it will be easier to simple enter muzzle velocity and the ballistic coefficient, but the model does allow for a slightly more accurate calculation if two velocity values are provided. It will be difficult to find the second downrange velocity but some sources for it do exist. The ballistic calculator which is included with Expert Rifleman is more advanced and accurate than most ballistic calculates in existence even using muzzle velocity and the ballistic coefficient.

We would like to give steam keys out to purchasers from the BattleByte Store as long as Valve allows it, I am looking into it further. In the future if we get accepted to Steam we plan to use Steamworks for all of our games.

If you buy the boxed edition we will print up a CD and send it to you, but both contain the same files and both will provide you with an instantaneous download link.

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epicZERO74
epicZERO74 - - 100 comments

Hey thanks for the fast and detailed response :) probably gonna purchase digital version this evening!

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