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Expeditions: Conquistador is a tactical roleplaying game with a touch of strategic resource management and a pinch of choose-your-own-adventure. Conquistador is set in a rarely visited part of history which is rife with mystery, political intrigue, and good old-fashioned violence.

RSS Reviews  (0 - 10 of 37)
8

A excellent game with mecanics easy to learn , difficult to master but with a good narrative that tells very good the spanish conquist with a different perspective

I loved the story telling and all the extra tidbits like the fountain of youth and the remnants of previous expeditions. Combat works well for me. Ultimately: I just had a fantastic time playing this. I do wish my character got involved in combat though instead of hiding in his tent.

Challenging, fun and unusuual. Why isn't this game better known?

Boring game that is same and same outcome all time.

You play it once and never again as it the same

9

I'll keep it short. Expeditions: Conquistador is an excellent but flawed game that blends exploration, tactical battles, resource management and text-driven narrative with believable role-playing elements.

The general idea consists of a Spanish conquistador (you) and his/her team of brave explorers, which the game lets you choose/recruit manually, undertaking a mission to explore/pillage/desecrate/pacify (up to you) part of the newly found lands in the Americas, namely Hispaniola (one of the first settlements in the Caribbean) and a tiny portion of Mexico. Each member of your expedition has a profession (medic, scout, hunter, ...) and personality traits (aggressive, altruistic, racist, etc.). These personality traits provide party reactivity to your choices as a leader, as they may agree or disagree depending their own views of the world. For example, a racist member will lose morale if you recruit a native, and a brave member will gain morale if you face combat and don't flee.

Gameplay wise, it's three games in one. First, you can move around the map exploring, gathering treasure and resources, and locating interactive areas such as towns, temples, ruins, caravans. Each day you can only move so many spaces and then have to set camp and rest, which brings out a mini game of sorts. During camp you must delegate tasks (guard, preserve meat or it will spoil, treat injuries, etc.) and semi random events may happen, like getting robbed/attacked. This demands careful resource management, especially assigning rations to each person and trying not to run out of food in the middle of the jungle. The last thing you want is a sick and hungry expedition. Battles are standard turn-based combat on a hex grid, nothing unusual but well done. Narrative and dialog is all text driven, but it provides lots of reactivity and it's very well written and exciting if you don't mind the style (think King of Dragon Pass).

Overall a fun and exciting game strategy and RPG fans should play.

10

This game is a breath of fresh air. The tactical combat is well done; all choices have meaning; the strategic elements are challenging but fairly easy to get a lock on in the beginning, and the writing is top notch. I just finished Hispaniola and it took me thirty hours; I've deeply enjoyed building my team and the exploration is top notch fun. Give this game a chance. You won't regret it.

7

The idea is interesting, the graphics are good but somehow the game is missing. There wasn't anything to keep playing. Also, I found the game quite hard even on the easiest difficulty. I was always low on food for example.

10

Great story & good gameplay.

The game leads you through a well thought story:
this is where your Conquistador moves and explores the big map.

Whenever there is a fight the game switches to a hex battlefield mode.
I definitely enjoy how well designed this game mode is. It requires strategic skills to win. It's a gem.
:)

10

I thought it was realy cool.

9

mani45 says

May contain spoilers Agree Disagree

Great game and beautiful artwork