Along the original tone you can see the introduction of two characters : Lena and the death. Who knows if they will meet again in the game ? :)
This long silence was partially due to the fact that I was working on a secret cinematic. It's far from being perfect and I will probably enhance some bits here and there, but note that's I'm still alone on the project.
As always, you can follow the project with:
Exil is moving to the Unreal Engine 4, updates on the main character and some early levels are showcased in this post.
Dev-blog of April talking about bugs, a 3D logo and an animated skeleton.
Dev-blog of March talking about a new shader effect, some additions to the player camera and the beam jump.
This dev-blog post present some progress on the game. The beam walking system, some new post-process effects and a bit of in-depth on the code of the...
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is this alive?
im fan of Non-S#xual nudity in games...
Very awesome work man!
Froyok, I just wanted to say that you are doing pretty well from the looks of it. I'm not a developer or anything but I really look forward into playing this game.
EXIL is original. DONT STOP MAKING IT! Lol
I'm so happy you are still working on this game...I thought you might get too busy with all your other projects....Been keeping an eye on this since UDK...So happy you're also moving it UE4....
Awesome! I have been watching your game in development on Youtube for a while now - the climbing prototype was so amazing! So far, this looks to be one of the greatest games ever... WOW.
Thanks a lot ! :)
Very interesting and creative!
this is awesome. anything playable even in this forum would be amazing.
I'm glad to hear that this project is not dead :D
Ypu surely have done progress in this whole time!
I wish I could help but I am really useless.
This whole project looks sweet. Will be following progress