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Excalibur breaks the mould of traditional space simulation games by putting the player firmly in the boots of an experienced Starfleet captain. From the outset you will be able to control your character and command your ship as if you were standing on the bridge yourself. From taking direct control of the helm, to transferring command of any ship in your task force, or even calling your senior staff to the briefing room to discuss mission tactics; Excalibur is the most immersive Star Trek experience ever. Set six months after the events in Star Trek: Nemesis, Excalibur's story mode deals with the turbulent political scene caused by a decade of war and turmoil. From the second Borg incursion in First Contact, to the fall of the Dominion and the collapse of the Romulan political system; these events resulted in huge loss of life and changed the Alpha Quadrant forever.

Report RSS A Gentle Start for December

Over the autumn months we have been a little quieter than usual, please accept our apologies! However the good news is that although we have been quiet we have been working very hard to meet some of the biggest goals of the project.

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Any of you following us on Twitter will have seen screengrabs and photos hinting at some of the big stuff we have been working towards over the past few months. As the end of the 2012 draws closer we are making a massive effort to bring as much of that work to a conclusion as possible. Even better, rather than squireling that good news away we are going to get info about these developments posted throughout the month of December.

Today we have started things off gently with a new Hardpoint Editor update by Luke looking at some of the more aesthetically focused features we have implemented over the past few weeks.


In addition we have a quick journal-style entry from our UI genius Aric who spent most of October and November working his fingers to the bone on some great UI updates. The item is a must read for any web-savvy readers amongst you who are wondering just how on earth HTML and CSS can be used to build an entire game interface.


So what's next? Well the thumbnail image for this article should give you a clue to whats coming up in the next week, but after that we have some massive new features to demonstrate. Stay tuned to our page here on Indie DB for more info, or if you want the scoop on what the team is up to right now take a look at our Twitter feed!

PS: Our nomination for IOTY 2011 meant a great deal to the team, if you want to show your support again please do vote for us in 2012! Thanks :D

Comments
Nathanius
Nathanius

Excalibur would be the best Christmas present ever :D

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DethInACan
DethInACan

SO EXCITING! Nice to see updates! The lighting looks great too! Top notch stuff. =)

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HeadClot
HeadClot

Question - Are you still looking for 3D artists?

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JohnHardy Creator
JohnHardy

Absolutely, we're always looking for people with the skills who'd like to help out! Send Mark or Luiz a message on the forums: stexcalibur.com/forum :-D

Reply Good karma+5 votes
HeadClot
HeadClot

Ok, Will do!

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hellodean
hellodean

your game looks to be one of, if not THE best thing on moddb!

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Wolf0x
Wolf0x

Definitely, it makes my day when there's an update for Excalibur

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markdw Author
markdw

Thanks for your support everyone, it really makes a huge difference to the team!

Reply Good karma+3 votes
myxale
myxale

The editor looks sveeter with every vid you do.

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Munkycheez
Munkycheez

This is how a video game should be made.

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champion1642
champion1642

I just created an account here to say that I have been following you for years, and I am impressed with every update... KEEP IT UP GUYS!!

Sorry I wasn't here to vote for you last year, I will though, this year...

(here's hoping the game might be released next year..) :D

Reply Good karma Bad karma+2 votes
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