It wasn't just a dream after-all. La Johanne will now sail to the city of Artis!
Not before your character has been rescued at sea, and not before helping at Lost Island, once those quests are done, just talk to Capt. Nard and follow his advice.
The story should lead you to Enora, who has been tasked with acquainting you with the city.
She must also stay at the dock and help protect the cargo being unloaded. Talk to her. Help her by doing some errands.
There are many new characters to meet. Notice the town's people enjoy walking! More objects will now interact.
Aurora1 introduces new ways to interact with the world of Aemil.
It is now possible to obtain pets, and we look forward to adding more ways of interacting with them.
With a shovel you may now dig in some areas, look for someone who might be willing to part with a fishing rod; try your luck at fishing, and enjoy casual dining at the Redplush INN, where Silvio ... should be! (Perhaps hiding under one of the tables.)
At long last you may encounter the Legion of Aemil, but they are not the Esperian chapter. What might they know?
Search for clues into the mysteries of the past while building a future. More options and skills await.
Contributors will now see their work make a difference, and new contributors are welcome to make a difference.
Aurora1 has been carefully planned for 3 years, after delays and distractions this has become a vital release.
Please tell us about whatever bugs you find; confusing or incorrect dialogues, and map glitches. There are bound to be some.
Thanks to everyone who made this release possible,
-- Akko Teru & Reid