Evil Labs is a game about building your own Evil Laboratory. Research and develop diseases, infect people, sell the cure and get rich!
ABOUT THE GAME
BUILD YOUR LAB
Build and improve your own lab with dozens of buildings types and upgrades, like: laboratories, bedrooms, messhalls, security, offices, power generators, factories and the list goes on...
Hire staff to help the development of your laboratory, research, produce medicines or defend your labs.
Over time, you will discover new upgrades for your staff and even ways to train your workers into scientists, engineers and armed security.
Research new technology to improve and unlock new buildings and upgrades, improve your staff and find new elements to develop and spread diseases.
The current research tree has 118 technologies to be researched and more are to come!
Choose the characteristics of your disease from 73 unique options (including pathogens, contagion forms, symptoms and extras), all with different effects and consequences. Make your disease powerful, deadly or even incurable.
Choose one of the 10 locations to spread your costumized disease and wait to see the results.
Later on, when your diseases are powerful enought you may even threaten governments and get money without even having to use them!
Infected population will need the cure and your laboratory is the only place they can get it. Empty those pockets!
Build your laboratory with more than 30 buildings types. Upgrade your buildings and laboratories to create a perfect environment to increase your staff productivity and make more money.
MASSIVE RESEARCH TREE
Evil Labs have an extensive research tree, with +118 researchable technologies (and counting), divided in six tech trees.
EXTENSIVE DISEASE DEVELOPMENT OPTIONS
Develop your own disease with 73 options to choose from in four groups, like pathogens, contagion forms, symptoms and extras.
Each option gives diferent characteristics to the disease, making it more powerful, deadly or hard to cure.
Some of the options combined may even trigger some special events or effects.
Staff gain experience as they do activities and can be upgraded into different classes, such as engineers, armed security and scientists.
I'm proud to announce Evil Labs was full released to Steam today (June 15th).
It was a wonderful journey and I'm very proud of what we achieved with your help, especially being a solo developer.
Thank you very much for all your help and support! :)
For v1.0, I polished the game a bit and fixed the last bugs reported by the community. I also added some new stuff.
Here is the changelog:
- Added 2 new secret customers (cosplayers)
- Added "Add Max" button to Raw Material Menu
- Added "Buy All" button to Raw Material Menu
- Added total to Raw Material Menu
- Improved shipment methodology
- Improved Disease Menu
- Some changes in the Raw Material Menu layout
- Enabled the Reset button to shipment
- Enabled "set max/Max All" button to shipment
- Fixed some lab researches requirements
- Fixed some misc researches requeriments
- Fixed an issue that let you send a negative number of medicine to other regions
- Fixed some tooltips (pause mode)
- Fixed some buttons error
- Save Menu layout changes
- Secret customers chance changed
- Some other minor improvements
- Some other minor bug fixes
Evil Labs was just updated v0.90, here is the summary of changes: What's new: - Added new staff class: Keepers - Added 100+ new animations - Added 6 new...
Update 0.82 is now live! Improved gameplay, new UI, new buildings, new products and much more...
This is the roadmap for Evil Labs during Steam Early Access.
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