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Blaze through surreal environments with fluid parkour mechanics

CURRENT FEATURES:

Note that the current list of features is small due to the project being very early in development, progress is slow due to lack of time and because this is a solo project right now.

  • Adaptive movement speed.
  • Dynamic climbing system, with advanced moves like vaults, wallruns, vertical wallruns, rolls, slides, springboard jumps and more...
  • Power-ups that can be obtained in levels.
  • Hub system with progress saving and ability to carry progress between levels.
  • 3 different game modes: free-roam, timed challenges and gem hunt.
  • Bonus unlockables for completing some in-game challenges.

CURRENT PHASE:

Conceptual phase, still figuring out what to add to the game, what works and what doesn't, all levels are subject to change. an early tech demo is available for thorough testing.

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v0.5 Update released

News

Took a small break from the project to do some other things, I was still making small tweaks and adjustments to it every now and then but only recently decided to properly update it, Here's what's changed for v0.5

  • Changed the melee weapon to a "melee power-up", this fits better within the current abstract levels.
  • A new power-up added "dash" which can be obtained from the 5th level in regular mode. None of the current levels make use of it, but it's a nice bonus for completing all main levels.
  • A new notification system to give players tips on how to use newly acquired power-ups.
  • Adjusted springboard jumps to be more consistent.
  • Fixed being able to perform springboard jumps in unusual situations in some levels.
  • Fixed a bug that made music stop completely after volume is set to 0 then raised again to higher than 0.
  • power-ups no longer spawn in Timed Challenge mode

v0.5 to v0.54 changes:

  • Fixed collision of tree props in hub level.
  • Fixed being able to bypass some barriers in the hub level.
  • Fixed getting stuck on ladder if player spams crouch or jump.
  • Fixed some animation transition issues.
  • Fixed Forced slide animation not working properly.
  • Fixed wallrunning and grabbing onto ledges not working properly.
  • Fixed some animations not positioned properly, no more floating player model.
  • Solved issues of dash preventing grabbing onto ledges during wallclimbs and quickturns.
  • Fixed physics not getting paused while game is paused.
  • Added a new option under "Game options" to allow you to reset your progress to replay game from start to finish as if it were a new game again.
  • New, less awkward sliding animations.
  • Under the hood optimizations and organizations.

Be sure to reset your save files if you want to experience the new changes properly, click on "Game options > Reset game save" to do this.

v0.4 Update released

v0.4 Update released

News

v0.4 Update, introducing hub saving system and more...

v0.3 Update released

v0.3 Update released

News

It's been a while but v0.3 is here, bringing a new game mode, a new level and more...

v0.2 Update released

v0.2 Update released

News

0.2 update is ready to release, bringing some neat new changes and fixes.

Early demo release - Future plans

Early demo release - Future plans

News

Release of the first demo, What to expect in future updates of the game.

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Everblaze early demo v0.54

Everblaze early demo v0.54

Demo

A quick demo release to test things out, more updates to come in the future. Read about the controls and mechanics in the Options menu.

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Everblaze
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Windows
Creator
lost_acs
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Platformer
Theme
Abstract
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Single Player
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