Inspired by the true events of my own father's life and death. After his sudden death, a spirit must relive traumatic memories, avoid hounds from hell, traverse challenging puzzles, and guide other spirits to the afterlife.
I talk about our progress and elaborate on the game's story and themes.
kickstarter update #1
Progress towards kickstarter launch, brookstone cemetery background and mini-updates!
kickstarter, cemetery background, soundcloud
Annoucing the game will be available on Xbox One and updates on Development Progress!
xbox one, optimization and progress
I talk about what's been going on the last month, including randomly generated clouds, the idea of switching from Game Maker to Unity, and the fact that...
july update - wii u, clouds and unity
Have some new art to show you guys along with some wallpapers and the latest news!
new art, wallpapers, wii u, etc.
I have another gameplay gif to show you guys showcasing the game's main mechanic, Flipping!
more gameplay footage!
Thanks to changes with Game Maker, I now plan to release on more systems!
ps3, ps4 and ps vita
I have a new gameplay gif for you guys involving another hellhound, Restraint!
new gameplay footage
Our first gameplay gif ever! Disclaimer: Copious amounts of programmer art.
New website hosting to fix some issues, artist working on big piece, and work in progress animation to show you guys.
devlog update #31
The artist has finished the game's title art! Check it out!
title screen art
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