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Climb an endless tower and fight your way through hordes of vicious enemies and wicked traps. Take on bosses that want to crush you, collect loot trading cards to better equip yourself for the torturous battles ahead and customise your game in a rogue-like setting. Welcome to Eternal Step...

Make sure to try the demo here: Indiedb.com

Or load the demo up in your browser check out Omwg.co.uk for details.

From there we had to make sure the game had a number of key features:

Always be challenging - we are huge fans of Dark Souls and other Rogue-like games (our current favourite being Crypt of the Necrodancer) so we wanted to create something that gave progression but always had challenges and there's only one way to do that and it's DOING A TOWER where on every floor the enemies level up and possibly... other things.

Combat that felt twitchy and quick - we wanted to make sure the gameplay was fast and fun so we mixed some Dark Souls with more twitch based running around and dodging, we then added MMO-like ability markers (red circles of death on the floor etc) so that the player always knew what was happening and give it that twitch based style we wanted.

Random elements and loot - a Rogue-like game has to have random elements and we made sure that enemies and loot and the levels themselves are pretty random. Each floor is selected at random so there may be floors you won't see in one or two playthroughs. We aim to add as many different types of floor as possible, we also made loot have random stats based on floors so even that crappy iron sword will still be ok if it drops on floor 400

Those are the 3 core elements we wanted to get right - we wanted combat to feel quick and fun, we want loot to be fun (more on that below), and we wanted to give the player that endless grind where their character will keep leveling up and they keep pushing to see how far they can go.

Eternal Step is a Rogue-like game that features no actual end. We formed the initial concept after looking at MMOs and noticing that some people simply enjoy grinding enemies over and over. We decided to take that idea and think of a game that has grinding as the main focus but make it actually fun to play.
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Eternal Step update 1.12

Christmas is here in Eternal Step as the Rogue-lite game seems another update, this time adding the new boss for the holiday season.

This boss is only around until the 8th of January in which he will leave the tower for another year. Make sure you grab Eternal Step and kill him before that happens and get his rare monster card for your collection.

Check out the small tease below.

Eternal Step is currently 50% off at Greenman Gaming here make sure to grab it while its on sale!

you can also check out our steam page here

Christmas boss is now ready to challenge!


The world of Terra may not celebrate Christmas as we do.

However the City of Omina does exchange gifts between the rich and poor alike to help struggling people make it though the winter.

They also hold a feast lasting from the 18th December to the 8th January, as ordered by the council of Nine.

The festive boss is a nod to a myth told to children who get gifts around this time.

The myth is that a monster lives inside the gifts, and if you are bad it will come out, grab you and pull you into present to be lost forever.

However if you are good then the present will show you a gift inside instead.

The council made an actual version of this for the tower.

Remember if you like lore then read the lore book every time you get a new piece of gear or fight a monster to learn more.

--

Thanks for your patience with the delay to game updating. Paul had to take on some other work for three weeks so was unable to fully dedicate his time to the game. We hope everyone enjoys the patch and has a good Christmas holiday. If you don't celebrate Christmas then happy usually get time off work days!

Sadly a new update to the engine has happened but that is still in beta, which shown great results for lower end PC performance, was unable to be implemented yet due to old saves not working with the newer update. Hopefully this will be fixed soon then most users should see a noticeable improvement in performance.

We have asked about a fix for this or work around yet currently nothing has come back!

New

  • Christmas boss added till the 8th January.

Adjustments

  • Thanks to new Christmas boss code, King Slime and Master Handy will spawn enemies based on your level and not floor level.

Bug fixes

  • Taking a skill from a rare would make another rare appear in the loot table, even though you didn't have one.
  • Boss 2's Add could work wrong with skills. (still able to hit the eye with the mob dead.)
  • Trapdoors before floor 30 would put you into higher enemy floors.
  • You could cancel out of trapdoor animation by letting go of a skill.
  • Handy pet now less specific with damage numbers. (no more 30.15 damage.)
Eternal Step Update 1.1 and future updates! check out the roguelike goodness

Eternal Step Update 1.1 and future updates! check out the roguelike goodness

News

Eternal Step has yet again had another update! Check out the details and see how the art style has changed.

Eternal Step has released and has updates YAY

Eternal Step has released and has updates YAY

News

Eternal Step was released on the 16th of October and since then the game has had 2 content updates with more to come.

Eternal Step release date and update 1 info!

Eternal Step release date and update 1 info!

News

read about the release date of Eternal Step and see whats next!

Eternal done, post release update news and Linux and Mac support

Eternal done, post release update news and Linux and Mac support

News

Read the latest news about Eternal Step being finished and the build up to release. Learn about what we plan to do post launch and also read our update...

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