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Eternal Glory is a MOBA that emphasizes team play while incorporating RPG elements such as the classic trinity, character customization and a wide variety of skills.

Post news Report RSS Eternal Glory - Environments: trailer and presentation

The project is on the right track. Recently, we put the finishing touches to each map to improve the overall graphics of the game. The improvement is such that we wanted to present you all the different environments in this article.

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Recently, the quality and the diversity of the environments were highly improved. That’s why we wanted to present them in this article.

Different Biomes

Eternal Glory - 3 Biomes

Eternal Glory - 3 Biomes

We didn’t want to create repetitive areas (as in some MOBA). So, we focused on making maps with lots of distinct biomes, shapes and sizes. The matches take place in arenas, islands, canyon, city, garden, frozen lake… From an environment to another, we want the player to feel the differences of atmosphere.

Different Mechanisms

Eternal Glory - 3 Mechanisms

Not only the maps are not alike, but they don’t have the same mechanisms as well. They differ according to the maps: capture points, bring back the chest, lower a drawbridge, open gates, repair machines… These mechanisms will force players to adapt their strategy.

New level of details

Eternal Glory - Graphics Quality Improvement

To increase the graphics quality, we added lots of details by raising the number of small objects. Also, we improved some technical features.

The next step is to improve the animation and add more content (mostly some armor and weapon skins).

Thank you for your attention!

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