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is a story-driven tactical game set in a sci-fi theme with a strong focus on turned based combat. While staying loyal to the core elements of the genre, we decided to introduce new gameplay features as well as elements from other genres, making Eternal Escape a unique experience.

Main Features

  • Strong focus on exploration and turn-based tactical combat
  • Deep and complex combat-system, easy to learn but hard to master
  • Test and experiment before actually executing the choices you made - a unique feature and key element of our gameplay
  • Detailed and comprehensible feedback during combat
  • High replayability: different strategies to approach a mission
  • Four main classes with different weapons and unique skills and several lead characters having their own set of skills
  • Make use of the environment for your own tactical advantage: destroy walls, climb hills for better view, hide and attack behind covers
  • Huge space station with a wide diversity of settings, like prison facility, research labs, biospheres and also planetary surfaces
  • Areas might change over the course of the game and could be revisited to unlock secrets and optional missions
  • Story-driven: Each team members has his own background-story and motivation
  • Faction system: Different factions are in war with each other, choose your allies carefully

Our Vision

Being passionate gamers for decades, we played and finished games from all kinds of genres, though most of all we enjoyed RPGs and TBTs (Turn-based tactics) in particular. We loved to play games like UFO, XCOM, Jagged Alliance and Valkyria Chronicles. Unfortunately good TBTs are rare finds these days, often lacking the complexity and depth of former titles.

After graduating from our game development studies in Trier, Germany, we decided to turn our hobby into one goal: Developing a turn-based tactical game that combines tactical gameplay with strategy and role-playing elements. We liked the idea to add more complexity to the game, while making sure the rules are easy to understand und it’s still fun to play.

Gameplay

While definitely a tactical game at its core, we like to add new innovative elements as well as elements from other genres. For instance we decided to go for a free adjustable third person camera instead of the usual isometric view, the introduction of role-play elements, like individual attributes, skills and classes. Moreover you have the ability to test and plan every action before executing the choices you make, therefore improving the overall transparency of your action's consequences.

The game itself is divided into 3 parts:
  1. Tactical Missions: consisting of combat and exploration, both being turn-based. Most of the time you will play missions fighting your adversaries.
  2. Key Areas: Customize your team in headquarters: assemble and equip your squad, pick and develop your squad skills. Other key areas involve trading, recruiting or story-development.
  3. Scenario Map: Choose between several missions, defeat random encounters while traveling and visit different key areas.

Story & Setting

The story centers around our protagonist who has been imprisoned in a high security facility. His past yet to be revealed during the course of the game, it is uncertain why he has been taken captive, what crime he has committed. Word is that nobody has ever escaped this prison ...alive.

The prison is part of a colossal space station run by the government, military and some major corporations. Because of the nature of its research, ranging from military appliances to biological warfare, the station is located in a remote part of our galaxy and isolated from human society by the vast vacuum of space.

A recent incident caused great havoc almost resulting in the complete destruction of the station, although our inmates are still unaware of the scope of events around them.... until now. Now it's up to you - use the turmoil to your advantage. In order to escape you have to forge alliances with different factions within the prison and recruit inmates for your team. Only if you uncover the truth about your past as well as find and eliminate the cause of the incident that brought the station to the brink of destruction you might be able to escape this madness.

Development

The development of Eternal Escape is currently in the pre-alpha stage and Early-Access is scheduled for 2019. The current content is not representative for the final release and might be subject to change. The story-driven game will be released episode-wise to allow earlier access to the game and still be able to expand the universe with new missions, areas, characters and skills over time. Each episode will be a stand-alone game with a self-contained story.



This project is flexible to changes suggested from the community. We're looking forward to reading your feedback and critiques. Please visit our website and forum!

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holiday

Hello everybody,

2018 is coming to an end and a lot happened this year. Besides the release of our pre-alpha demo and our visit to Gamescom many changes have taken place in our team and project. In addition to that, we made good progress in terms of development. But before we look back to the year 2018 in the next blog post, let’s take a look into the future and see what the year 2019 has in store for you and us.

Of course, we will continue to work on our demo in 2019. We will add more game mechanics and improve existing ones. In addition, we will be adding new assets such as characters, particles, animations, etc. to approximate the type of art we are aiming for. We will also adapt and improve UI and UX in parallel. Finally, the gameplay demo will be further developed into a vertical slice that shows all the features of the final game.

At the same time, we will start our worldbuilding for the first episode and share this development process with you as well. You will also get to see 3D models such as station rooms and inventory. In addition to the optical, we will now also elaborate content-related things for the first episode. This includes both technical aspects such as a dialogue and cutscene system, as well as the elaboration of characters and the story.

There will be a lot going on outside development as well. For example, we plan to exhibit again at Gamescom 2019 and will be present on other events such as the GDD.

You also will be able to follow our progress on Twitch and YouTube starting next year. Right now we are thinking about Let’s Plays, where our developers will talk about the development process. In addition, we are also considering other video formats to give you a deeper insight into the development.

If you want to get in touch with us, you can now do that via the specially created Discord server. In addition, you will find more information and news on Twitter and Reddit .

We wish you Happy Holidays and a great start into the new year 2019.

Your Team Goji

Status Update September-October ’18 | Gameplay Demo Version Pre-Alpha 0.2.8

Status Update September-October ’18 | Gameplay Demo Version Pre-Alpha 0.2.8

News

Our new Gameplay Demo Version 0.2.8 contains several bugfixes, regarding interaction (switches, doors, elevators, etc.), cover, AI, UI, gamepad and general...

Status Update July-August ’18 | Gamescom

Status Update July-August ’18 | Gamescom

News

July and August packed with events for us, we were that busy that we didn’t even manage to write a blog post. But what happened in July and August you...

Status Update June '18 - Gamepad Support

Status Update June '18 - Gamepad Support

News

in this blogpost we talk about gamepad support in our next demo version 0.2.7 and our plans for future demo releases.

Status Update May '18

Status Update May '18

News

in this blogpost we talk about our recently released pre-alpha gameplay demo and our plans for the future.

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Gameplay Demo Pre-Alpha v0.2.8 (Linux-64bit Launcher)

Gameplay Demo Pre-Alpha v0.2.8 (Linux-64bit Launcher)

Demo

New games version is available (release date: 11-30-2018)! If you encounter any issues, or want to give us feedback, please let us know in the comments...

Gameplay Demo Pre-Alpha v0.2.8 (Win-64bit Launcher)

Gameplay Demo Pre-Alpha v0.2.8 (Win-64bit Launcher)

Demo

New games version is available (release date: 11-27-2018)! If you encounter any issues or want to give us feedback, please let us know in the comments...

Gameplay Demo Pre-Alpha v0.2.8 (MacOS-64bit Launcher)

Gameplay Demo Pre-Alpha v0.2.8 (MacOS-64bit Launcher)

Demo

New games version is available (release date: 11-30-2018)! If you encounter any issues, or want to give us feedback, please let us know in the comments...

Comments
Omegakill
Omegakill

I like the fact you mentioned Xcom and Jagged Alliance as influences and that it'll have turn based combat. I can't wait to try out the demo.

Good luck with the project.

Reply Good karma Bad karma+3 votes
Omegakill
Omegakill

Also voted for on greenlight :)

Reply Good karma Bad karma+3 votes
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Eternal Escape
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Windows, Mac, Linux, XONE, PS4, Switch
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Team Goji
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Sci-Fi
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Latest tweets from @eternalescape1

RT @games_ahead: Vielen Dank an alle die am ersten Stammtisch des Jahres 2019 dabei waren! Hat uns gefreut euch alle wiederzusehen.… T.co

Jan 8 2019

Happy Holidays everybody! Our #Christmas gift to you is a little preview for the year 2019 (we hope you like it) ❤️… T.co

Dec 24 2018

RT @games_ahead: Frohe Feiertage alle zusammen! Hoffentlich liegen bei euch viele #indiegames unter dem Weihnachtsbaum 🎄

Dec 24 2018

RT @BettyBlaires: Dear devs, THANK YOU for so many hours of fun I had all these years playing your great adventures. Humour, drama, t… T.co

Dec 24 2018

RT @GameDevSaar: Congratulations to the winners of Game Award Saar! All entries presented at the ceremony looked amazing, and we hop… T.co

Dec 20 2018

This whole situation is getting very interesting for us as #indiedev. @steam_games take notes! Blog.discordapp.com

Dec 15 2018

Pre-Alpha demo verion 0.2.8 is out! Along with several bugfixes you can now play our #gamescom2018 demo that we tea… T.co

Dec 6 2018

As we are developing on #ue4 this is huge. #indiedev T.co

Dec 5 2018

RT @ggj_trier: Thanks to Vanessa Hoff (aka popaliko) for the new design of next years GGJ in Trier! If you haven't already, regist… T.co

Dec 2 2018

RT @games_ahead: Nicht vergessen! Diesen Sonntag veranstalten wir den gamesAHEAD Dev.Treff ab 14:00 In der Aula, Campus Gestaltung T… T.co

Dec 1 2018

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