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is a story-driven tactical game set in a sci-fi theme with a strong focus on turned based combat. While staying loyal to the core elements of the genre, we decided to introduce new gameplay features as well as elements from other genres, making Eternal Escape a unique experience.

Main Features

  • Strong focus on exploration and turn-based tactical combat
  • Deep and complex combat-system, easy to learn but hard to master
  • Test and experiment before actually executing the choices you made - a unique feature and key element of our gameplay
  • Detailed and comprehensible feedback during combat
  • High replayability: different strategies to approach a mission
  • Four main classes with different weapons and unique skills and several lead characters having their own set of skills
  • Make use of the environment for your own tactical advantage: destroy walls, climb hills for better view, hide and attack behind covers
  • Huge space station with a wide diversity of settings, like prison facility, research labs, biospheres and also planetary surfaces
  • Areas might change over the course of the game and could be revisited to unlock secrets and optional missions
  • Story-driven: Each team members has his own background-story and motivation
  • Faction system: Different factions are in war with each other, choose your allies carefully

Our Vision

Being passionate gamers for decades, we played and finished games from all kinds of genres, though most of all we enjoyed RPGs and TBTs (Turn-based tactics) in particular. We loved to play games like UFO, XCOM, Jagged Alliance and Valkyria Chronicles. Unfortunately good TBTs are rare finds these days, often lacking the complexity and depth of former titles.

After graduating from our game development studies in Trier, Germany, we decided to turn our hobby into one goal: Developing a turn-based tactical game that combines tactical gameplay with strategy and role-playing elements. We liked the idea to add more complexity to the game, while making sure the rules are easy to understand und it’s still fun to play.

Gameplay

While definitely a tactical game at its core, we like to add new innovative elements as well as elements from other genres. For instance we decided to go for a free adjustable third person camera instead of the usual isometric view, the introduction of role-play elements, like individual attributes, skills and classes. Moreover you have the ability to test and plan every action before executing the choices you make, therefore improving the overall transparency of your action's consequences.

The game itself is divided into 3 parts:
  1. Tactical Missions: consisting of combat and exploration, both being turn-based. Most of the time you will play missions fighting your adversaries.
  2. Key Areas: Customize your team in headquarters: assemble and equip your squad, pick and develop your squad skills. Other key areas involve trading, recruiting or story-development.
  3. Scenario Map: Choose between several missions, defeat random encounters while traveling and visit different key areas.

Story & Setting

The story centers around our protagonist who has been imprisoned in a high security facility. His past yet to be revealed during the course of the game, it is uncertain why he has been taken captive, what crime he has committed. Word is that nobody has ever escaped this prison ...alive.

The prison is part of a colossal space station run by the government, military and some major corporations. Because of the nature of its research, ranging from military appliances to biological warfare, the station is located in a remote part of our galaxy and isolated from human society by the vast vacuum of space.

A recent incident caused great havoc almost resulting in the complete destruction of the station, although our inmates are still unaware of the scope of events around them.... until now. Now it's up to you - use the turmoil to your advantage. In order to escape you have to forge alliances with different factions within the prison and recruit inmates for your team. Only if you uncover the truth about your past as well as find and eliminate the cause of the incident that brought the station to the brink of destruction you might be able to escape this madness.

Development

The development of Eternal Escape is currently in the pre-alpha stage. The current content is not representative for the final release and might be subject to change. The story-driven game will be released episode-wise to allow earlier access to the game and still be able to expand the universe with new missions, areas, characters and skills over time. Each episode will be a stand-alone game with a self-contained story.



This project is flexible to changes suggested from the community. We're looking forward to reading your feedback and critiques. For more news and information check out our twitter account or visit discord or reddit!

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We spent the last weeks to prepare for and represented on Gamescom 2019. Now that the trade fair is a thing of the past, we are finally collecting and processing everything that happened. For that reason this blog post won’t be about Gamescom yet, but about our social media channels. It is intended to be used as a guide, where you can find what. Next month we’ll talk about Gamescom and give you more information about our brand new Gamescom 2019 demo-level.



Let’s just start with the obvious, this blog. We try to post an update every month and talk only about Eternal Escape and its development in detail. If you want to closely follow our development, this is the right platform for you. Besides our blog, we also have blogs on itch.io gamejolt.com as well as indieDB. We use those sites as a mirror of our own blog for more exposure for our game.

On Twitter, we will post the essential small updates about us, Team Goji, Eternal Escape and pretty much anything that is too short or insignificant to be a fully fleshed-out blog post. For example when we are attending an event or share some new concept art. On Facebook, you will find the same content, so you have the choice.

On our recently opened Instagram account, you will find us on a bit more personal level. This account is about Team Goji, the team behind Eternal Escape, there you’ll find some cool pictures, videos, and fun stories about our journey in game development. Also, there will be some content about our game, but certainly not as much as on other platforms.


As of right now, our Youtube channel is used to upload gameplay videos and trailer but in the future, we plan to expand our content, f.e. with Dev-Vlogs. Besides Youtube, we will also use Twitch for streaming. We already have new stuff that will come soon to these platforms.

If you want to talk directly to us, join our Discord Server! There you will find every member of Team Goji and be able to have a chat, ask questions and have fun with us during the development of Eternal Escape. It is also the quickest way to get in touch with other community members.

And finally, we want to use Reddit as our public discussion platform. We think that Reddit is the best choice for this because it allows users to have a well-structured discussion. Moreover, it is transparent and does not need a separate account to read all the stuff. We will post our monthly updates and further information there, everything else is up to you.

Keep in mind that we are still experimenting with our social media accounts, figuring out what works best for you and for us. That means, that all those notions are subject to change in the future if we have a better picture of which platform is suitable for what.

Status Update April/May '19 | Comparison between EternalEscape and other turn-based tactical games

Status Update April/May '19 | Comparison between EternalEscape and other turn-based tactical games

News

In May we released the latest version of Eternal Escape. Now we will take this as an opportunity to compare our game with other turn-based tactical games...

Status Update Mar ’19 | A short presentation of our classes

Status Update Mar ’19 | A short presentation of our classes

News

Six months ago at the end of 2018, we tested our gameplay mechanics with models and animations from unreal marketplace. Also, with the help of motion...

Status Update Feb ’19 | Glimpse of our concept art

Status Update Feb ’19 | Glimpse of our concept art

News

In September of 2018, we started sketching our ideas of the different classes. Because of this, a new lead and more concept artists joined the team in...

Status Update Dec ’18 - Jan '19 | 2018 in Review

Status Update Dec ’18 - Jan '19 | 2018 in Review

News

Hello everyone, after we’ve taken a look into the future and told you what to expect in 2019 in our last blog post, we will now review 2018 and summarize...

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New Version: MacOS-64Bit

New Version: MacOS-64Bit

Demo

Gameplay Demo Pre-Alpha v0.3.1 (MacOS-64bit Launcher 10-18-2019). Please install the demo via launcher. You can choose your favorite install location...

LINUX-64Bit

LINUX-64Bit

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Gameplay Demo Pre-Alpha v0.3.0 (Linux-64bit Launcher 07-18-2019). Please install the demo via launcher. You can choose your favorite install location...

WINDOWS-64Bit

WINDOWS-64Bit

Demo

Gameplay Demo Pre-Alpha v0.3.0 (Win-64bit Launcher 07-03-2019). Please install the demo via launcher. You can choose your favorite install location, after...

New Version: MAC-64Bit

New Version: MAC-64Bit

Demo

Gameplay Demo Pre-Alpha v0.3.0 (MacOS-64bit Launcher 07-15-2019). Please install the demo via launcher. You can choose your favorite install location...

Comments
Omegakill
Omegakill

I like the fact you mentioned Xcom and Jagged Alliance as influences and that it'll have turn based combat. I can't wait to try out the demo.

Good luck with the project.

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Omegakill
Omegakill

Also voted for on greenlight :)

Reply Good karma Bad karma+4 votes
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Eternal Escape
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Team Goji
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Sci-Fi
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Twitter

Latest tweets from @eternalescape1

As promised in the last blogpost now we want to review what happened during the biggest consumer fair of the games-… T.co

Oct 4 2019

RT @games_ahead: Vielen Dank an alle, die gestern wieder auf unserem monatlichen #Stammtisch dabei waren. Wir freuen uns aufs nächst… T.co

Sep 2 2019

After #gamescom2019 we need to take some rest. So in this months #blogpost we decided to talk about our Social Medi… T.co

Sep 1 2019

#gamescom2019 is over and we still need to process everything that happend. Thanks to @games_ahead for organizing t… T.co

Aug 27 2019

Our 3D Artist at work after #Gamescom2019 #indiedev T.co

Aug 23 2019

Day 2 of #gamescom2019. We met many interesting people. 2 days to go. T.co

Aug 21 2019

👀 Look! What's this? It's our booth at #gamescom2019! Come check us out in 2.1 #gamedev #indiedev T.co

Aug 20 2019

Ist 4 am and our yearly pilgrimage to #Gamescom is starting! We're documenting our journey to #cologne on here: Instagram.com

Aug 19 2019

RT @games_ahead: Vielen Dank an alle, die gestern wieder beim Stammtisch dabei waren! Wir freuen uns schon aufs nächste mal. Wer ab… T.co

Aug 5 2019

RT @GeruhnsGameLab: Das Interview mit #EternalEscape(@EternalEscape1) ist jetzt auch auf YT online und kann dort geschaut und geteilt w… T.co

Jun 12 2019

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