• Register

EE_logo

is a story-driven tactical game set in a sci-fi theme with a strong focus on turned based combat. While staying loyal to the core elements of the genre, we decided to introduce new gameplay features as well as elements from other genres, making Eternal Escape a unique experience.

  • Strong focus on exploration and turn-based tactical combat
  • Deep and complex combat-system, easy to learn but hard to master
  • Test and experiment before actually executing the choices you made - a unique feature and key element of our gameplay
  • Detailed and comprehensible feedback during combat
  • High replayability: different strategies to approach a mission
  • Four main classes with different weapons and unique skills and several lead characters having their own set of skills
  • Make use of the environment for your own tactical advantage: destroy walls, climb hills for better view, hide and attack behind covers
  • Huge space station with a wide diversity of settings, like prison facility, research labs, biospheres and also planetary surfaces
  • Areas might change over the course of the game and could be revisited to unlock secrets and optional missions
  • Story-driven: Each team members has his own background-story and motivation
  • Faction system: Different factions are in war with each other, choose your allies carefully

Being passionate gamers for decades, we played and finished games from all kinds of genres, though most of all we enjoyed RPGs and TBTs (Turn-based tactics) in particular. We loved to play games like UFO, XCOM, Jagged Alliance and Valkyria Chronicles. Unfortunately good TBTs are rare finds these days, often lacking the complexity and depth of former titles.

After graduating from our game development studies in Trier, Germany, we decided to turn our hobby into one goal: Developing a turn-based tactical game that combines tactical gameplay with strategy and role-playing elements. We liked the idea to add more complexity to the game, while making sure the rules are easy to understand und it’s still fun to play.

While definitely a tactical game at its core, we like to add new innovative elements as well as elements from other genres. For instance we decided to go for a free adjustable third person camera instead of the usual isometric view, the introduction of role-play elements, like individual attributes, skills and classes. Moreover you have the ability to test and plan every action before executing the choices you make, therefore improving the overall transparency of your action's consequences.

The game itself is divided into 3 parts:

  1. Tactical Missions: consisting of combat and exploration, both being turn-based. Most of the time you will play missions fighting your adversaries.
  2. Key Areas: Customize your team in headquarters: assemble and equip your squad, pick and develop your squad skills. Other key areas involve trading, recruiting or story-development.
  3. Scenario Map: Choose between several missions, defeat random encounters while traveling and visit different key areas.

The story centers around our protagonist who has been imprisoned in a high security facility. His past yet to be revealed during the course of the game, it is uncertain why he has been taken captive, what crime he has committed. Word is that nobody has ever escaped this prison ...alive.

The prison is part of a colossal space station run by the government, military and some major corporations. Because of the nature of its research, ranging from military appliances to biological warfare, the station is located in a remote part of our galaxy and isolated from human society by the vast vacuum of space.

A recent incident caused great havoc almost resulting in the complete destruction of the station, although our inmates are still unaware of the scope of events around them.... until now. Now it's up to you - use the turmoil to your advantage. In order to escape you have to forge alliances with different factions within the prison and recruit inmates for your team. Only if you uncover the truth about your past as well as find and eliminate the cause of the incident that brought the station to the brink of destruction you might be able to escape this madness.

The development of Eternal Escape is currently in the pre-alpha stage and Early-Access is scheduled for early of 2019. The current content is not representative for the final release and might be subject to change. The story-driven game will be released episode-wise to allow earlier access to the game and still be able to expand the universe with new missions, areas, characters and skills over time. Each episode will be a stand-alone game with a self-contained story.



This project is flexible to changes suggested from the community. We're looking forward to reading your feedback and critiques. Please visit our website and forum!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

STATUS UPDATE APR ’18

News

You can find the german translation here!

Hello everybody,

in our last blog post, we talked about MoCap. The topic of this blog post is actually quite similar, it just involves other senses: the hearing!

Today we want to talk about the Sound Design of Eternal Escape. In a Media, Sound is just as important as the graphics of the animations, because Sound carries and convey emotions. What would Skyrim be without its great Soundtrack “The Dragonborn comes” or the Half-Life series without its Iconic Sound Design? Super Mario wouldn't be Super Mario without his unmistakable Voice.

Therefore we will soon start with recording sounds, like command and reaction dialogues. Those are voice samples, that character will say when they have started or executed a certain action. Furthermore, we will record weapon and ambient sounds and integrate them. Several sounds already exist in Eternal Escape but most of them are only placeholder for future original sounds. To replace those and extend our sound diversity we will soon begin with recording sounds in the Sound Laboratory of the University of Applied Sciences Trier.

Apart from that, we want to compose our own original soundtracks to extend diversify our music library. This is why we are looking for a music composer for the future.

Thats it for this quick Blogpost. See you in the next one!

Status Update Mar '18

Status Update Mar '18

News

In this blog post, we want to talk a bit about our progress and what we’ve been up to in the last few months. Spoiler: It is MoCap.

Status Update Jan - Feb '18

Status Update Jan - Feb '18

News

Today’s status report will be about some major features and changes we added in the last couple of months due to feedback from our internal alpha testers...

STATUS UPDATE DEC ’17

STATUS UPDATE DEC ’17

News

We registered Eternal Escape at the German Computer Game Award. We compete in the Young Talent Award / Prototype category and hope for a sympathetic jury...

STATUS UPDATE NOV ’17

STATUS UPDATE NOV ’17

News

It’s been quiet for quite some time around Eternal Escape, but not to worry, we have been busy behind the scenes. We and a number of people have been...

Add file RSS Files
Gameplay Demo - Eternal Escape (Linux 64-bit)

Gameplay Demo - Eternal Escape (Linux 64-bit)

Demo

Eternal Escape demo is now available to play! If you encounter any issues, or want to give us feedback, please let us know in the comments or on our social...

Gameplay Demo - Eternal Escape (Win 64-bit)

Gameplay Demo - Eternal Escape (Win 64-bit)

Demo

Eternal Escape demo is now available to play! If you encounter any issues, or want to give us feedback, please let us know in the comments or on our social...

Gameplay Demo - Eternal Escape (MacOS 64-bit)

Gameplay Demo - Eternal Escape (MacOS 64-bit)

Demo

Eternal Escape demo is live! If you encounter any issues, or want to give us feedback, please let us know in the comments or on our social media channels...

Comments
Omegakill
Omegakill

I like the fact you mentioned Xcom and Jagged Alliance as influences and that it'll have turn based combat. I can't wait to try out the demo.

Good luck with the project.

Reply Good karma Bad karma+1 vote
Omegakill
Omegakill

Also voted for on greenlight :)

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Eternal Escape
Platforms
Windows, Mac, Linux, XONE, PS4, Switch
Developer & Publisher
TCG_Team
Contact
Send Message
Release date
Game watch
Follow
Share
Style
Theme
Sci-Fi
Players
Single Player
Project
Indie
Twitter

Latest tweets from @eternalescape1

The new #FireEmblem looks really cool! some of our team member will have to get a Switch for that if they still don't have one.

Jun 13 2018

Hello everybody, in our last blog post, we talked about MoCap. The topic of this blog post is actually quite simil… T.co

Jun 12 2018

The #NintendoDirect is Starting soon with the last Conference of this years #E3. After that we can finally get some… T.co

Jun 12 2018

All those #indie games that are featured at the PC Gaming Show at #E3 are looking great!

Jun 11 2018

Our pre-alpha demo is here! Download and play it on Eternal-escape.com #eu4 #indiedev #indiegames #EternalEscape

May 29 2018

Eternal Escape Evolution Part 1: Youtu.be über @YouTube

May 28 2018

We are releasing the demo of the pre-alpha version of #EternalEscape on monday. We can't wait to hear your feedback… T.co

May 24 2018

Hey, we've posted a blogpost about what we've been up to in the last months. Hint: it has something to do with… T.co

May 17 2018

Hello everybody, today's status report will be about some major features and changes we added in the last couple of… T.co

Apr 1 2018

Embed Buttons
Link to Eternal Escape by selecting a button and using the embed code provided more...
Eternal Escape
Statistics
Last Update
Watchers
7 members
Files
3
Articles
7
You may also like
Planet Invasion
Planet Invasion Turn Based Tactics
Depth of Extinction
Depth of Extinction Turn Based Tactics
Quantum Quest
Quantum Quest Turn Based Tactics
Aetherspace
Aetherspace Turn Based Tactics
Mecha Kaiju Wars
Mecha Kaiju Wars Turn Based Tactics
Heroes Rush: Tactics
Heroes Rush: Tactics Turn Based Tactics