Equinox: Security Breach is a 2v2 asymmetric action stealth game where a team of defenders must stop a team of infiltrators from finding and hacking into a lab terminal to escape with secret intelligence. We are developing this game as part of our EECS 494 video game development course.
Our goals this week were to bring the game to a relative balance where either team feels able to win the match. This meant that our primary focus was rebalancing our current features rather than focus on new things this far into the development cycle.
What this meant for our game was a large list of changes trying to make it more possible for the Infiltrators to stand a chance:
We also made a couple polish changes to make the game feel a little more professional in some other moments we had not touched before:
Lastly we made one major gameplay change. Rather than the rounds ending when you run out of time, the game now reveals the infiltrators to the attackers so their location is always public. This was in response to people feeling cheated when they were really close to getting that last hack right before time ended and feeling as if they had been cheated.
Looking back on all the work and where we started, it seems clear that our game has come a long way from where it started out and we are really looking forward to showing this off to everybody.
Beta build Equinox. The escape sequence has been removed in favor of a new win condition.
Beta build Equinox. The escape sequence has been removed in favor of a new win condition.
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