Sean View - Your Choice?
This time a little bit something else. At the booth talk came also on how the first dragon view looks like. My first idea had been to use a dual view but now I'm not sure if this is actually the best solution albeit the more "dragonish" one. So while working on getting Sean ready for use in the demo I've tested an alternate version too which is a more classic approach. The video below compares the two views.
So what you prefer? Dual-View or Single-View? I can't make a poll so just make a comment with your choice and optionally why you prefer one over the other.
Next up will be the work on the game mechanics revolving around Sean.
I'm going to cast my vote for the single view. It just makes it a lot easier to interoperate what is happening.
I'd say single but I'd work on the animation stuff for the snout so it isn't so stiff.
That would be nice I think but I see no way how this could be done. The camera is attached to the head for the "full body motion feedback" feature. And since a dragon has a "stiff facial mask" I do not see right now a way to get motion in there without it looking wrong. Unless somebody has an idea that is.