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Epistory immerses you in an atmospheric action / adventure game where you play a girl riding a red giant fox who clears out an insectile corruption from a beautiful origami world. As you progress and explore the fantasy world, the story literally unfolds and the mysteries of the magic power of the words are revealed. Available on PC, Mac, Linux + Free Demo!

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Add media Report RSS Character Face - Which one do your prefer? (view original)
Character Face - Which one do your prefer?
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-Velgus-
-Velgus-

Both faces are great, and I think either would work well in game. It actually took me a moment to notice the difference. Face #1 has the main defining line down the center, while Face #2 has the main defining lines to the sides of the nose and chin. I guess the question comes down to how you want the character to be presented to the player and the tone of the game. Face #1 ends up having a more sharply defined shape and hence more contrast, which suggests a more serious and dramatic look. Even with both faces being neutral expressions, I think most viewers would see Face #1 as the more emotional of the two. Face #2 is more rounded, and as a result does feel like the more neutral of the two. If I had to pick one I'd personally slightly favor Face #2. I think Face #2 would fit better with the rest of the little bit of other art we have seen in this game so far. Also, Face #2 feels a little less serious, which is what I would prefer in a game with paper spider enemies and colorful environments.

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VirginRedemption Author
VirginRedemption

Thanks -Velgus! What would you think of the the chin #1 with the nose #2?

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dumpydoodaa
dumpydoodaa

The one without the line down the center of the face.
Though the chin looks better on that one.

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Immudelki
Immudelki

Both are working pretty well. I favor first for it's originality, more angular. But the second one is great too. Velgus said the right arguments

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Description

We are working on the face of our principal character but we can't decide which one of the two faces below is the best one. Could you help us with that?