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Years ago, the last heroic types failed to defeat Slith, the demonic overlord. Now, all peoples live as mindless slaves to him, and have for many generations. In this great absence of combat, your mind has been left to wander and you have started to realize who Slith is and what has happened to your people. Now you are free from his control and must defeat him once and for all! Dive down through 10 dungeon levels of fierce tactical roguelike gameplay and face your greatest fears!

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Epilogue v2.A Released

News

This version adds a new optional boss to level 6. Good luck with him! I also added elemental affinity information to the enemy mouse-over and removed stamina from items and Kagh buffs. In exchange, I added max health bonuses that are received when you kill bosses (which also adds extra incentive to kill optional bosses).

If you use steam and like Epilogue, I would very much appreciate your vote on Greenlight.
NOTE: Save games are incompatible across versions!

Changes:

  • Added a new optional boss: Private Hell
  • Added “Hold E to Heal” to the log message when the player is bleeding out
  • Added a max health bonus received when killing bosses (including optional ones)
  • Added elemental strength/weakness info to enemy mouse-over in exchange for damage expectation
  • Added ingredients to level 8-10, although they are in lower numbers than in level 1-7
  • Added a “Yes/No” confirmation to quitting (when your character is still alive)
  • Fixed loaded tiles having the wrong lighting level
  • Fixed the ‘Running’ effect being mishandled in the effects window
  • Modified the character help menu to correctly describe shield effects
  • Removed Stamina effects from items
  • Removed Stamina effects from Kagh buffs
Epilogue v2.99b Released

Epilogue v2.99b Released

News

A new version of Epilogue is out, featuring balance changes and bug fixes.

Epilogue v2.9 Released

Epilogue v2.9 Released

News

A new version of Epilogue is out, featuring a new depth to character creation and a new class.

Epilogue v2.8 Released

Epilogue v2.8 Released

News 1 comment

A new version of Epilogue is out, featuring some fixes, adjustments, and a new boss.

Epilogue v2.7 Released

Epilogue v2.7 Released

News

A new version of Epilogue is out, featuring a new class and an upgraded old class.

Post comment Comments  (0 - 10 of 105)
Guest
Guest - - 689,062 comments

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scambammer
scambammer - - 5 comments

Exactly what I was looking for...here have my $7...

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kraflab Creator
kraflab - - 68 comments

Version 2.A is now uploaded and awaiting approval.

Full details here: Kraflab.com

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tickldkfiifo
tickldkfiifo - - 16 comments

Just beat private hell. Odd way for him to show up though, the turn I use the campsite lol

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tickldkfiifo
tickldkfiifo - - 16 comments

Just beat Slith the black dragon on normal! Made a thread on your forums.

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kraflab Creator
kraflab - - 68 comments

Wow, amazing work! I left a full comment over at your thread. I'll also add you to the ascended list on the forum here.

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tickldkfiifo
tickldkfiifo - - 16 comments

Beat the demo version on normal!
Took about 13 straight hours from the moment I started learning, to the moment I killed that jerk.
Buying the full game, want those extra levels! AND HARD MODE NOM NOM >:D

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kraflab Creator
kraflab - - 68 comments

Awesome! Congrats and good luck =)

Reply Good karma+1 vote
kraflab Creator
kraflab - - 68 comments

Working on 2.A. Current list of committed changes is:

Added "Hold E to Heal" to the log message when the player is bleeding out
Added a max health bonus received when killing bosses (including optional ones)
Added elemental strength/weakness info to enemy mouse-over in exchange for damage expectation
Added ingredients to level 8-10, although they are in lower numbers than in level 1-7
Added a "Yes/No" confirmation to quitting (when your character is still alive)
Fixed loaded tiles having the wrong lighting level
Fixed the 'Running' effect being mishandled in the effects window
Modified the character help menu to correctly describe shield effects
Removed Stamina effects from items
Removed Stamina effects from Kagh buffs

As always, most changes are brought about by player feedback and new perspectives. Don't hesitate to bring something that bothers you to my attention.

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kraflab Creator
kraflab - - 68 comments

Alright,

2.99b is now awaiting approval on all platforms.

Notes here: Kraflab.com

Reply Good karma+1 vote
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