With our MAGFest booth drawing closer and closer, I've set to getting the game ready to be on display in front of thousands.
To this end, the game now supports the Xbox 360 gamepad, and it makes things a lot more fun!
Here watch this video!
One of the coolest improvements here is that the blue (shield) laser is mapped to the left trigger, and the red (hull) laser mapped to the right trigger, making it much quicker and easier to shoot enemy ships down!
In addition to finalizing the X360 Controller support, a number of bugs have been fixed along the way that had been plaguing the single player missions
*Fixed the occasional crashes that would randomly pop up in Mission1
*Fixed the bug with falling through the floor when re-spawning in mission 2
*Fixed issue of being thrown out of tunnels in the Salacia mission
Upcoming Single Player Content
Another change happening in the game is I'll need to be moving away from the multiplayer. I think it was a cool idea that just never caught on with a lack of servers to play on. As it stands, it provides the opportunity for players to partake in PVP when they like, and I think I'm happy leaving it there.
What I will be doing is trying to finish off more of the singleplayer missions. Without Rusty on the team, we might see less FPS levels, and fewer alien ships, but that shouldn't stop me from finding some free art assets out there and using them to add more levels to the game. I'll be working with the incredible SolCommand Solcommand.com to bring some of his 3D models into the game as more missions! In addition we might also see some more lines from our favorite voice actors making it into the game.
It's almost time.