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Engines of War brings you nonstop Real Time Tactics action from the first second of the game: You are the pilot of one of the massive combat vehicles known as "Engines". Lead it (and lesser units) into battle together with your team - and destroy your enemies and their base! Engines is inspired by DotA's gameplay, but freely redistributable and modifiable content on the Spring Engine.

Post news Report RSS Release: Spring 84.0 -- The DragonSlayer!

Yeah, it was long ago that Spring 0.82 was released. 1 year, 2 months & 23 days to be precise, or just 449 days. Much water ran down the rivers. Tunisia, Egypt & Libya freed themselves from their despots. Nuclear power mocked official estimates of risk probability again. Duke Nukem Forever was released. Pigs learned to fly. And now: 84.0 finally gets released!

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Notice:
You may have noticed 83.0 never went live. It had some crucial bugs dragon in it, which absorbed all dev power. But at the end the dragon was slew and the princess is safe.

Release Message
Yeah, it was long ago that Spring 0.82 was released. 1 year, 2 months & 23 days to be precise or just 449 days. Much water ran down the rivers. Tunisia, Egypt & Libya freed themselves from their despots. Nuclear power mocked official estimates of risk probability again. Duke Nukem Forever was released. Pigs learned to fly.

And now: 84.0 finally gets released!

Again, thanks everyone for your contributions!
This time, special thanks go to SpliFF for his ASSIMP implementation and daftalx for his MacOSX ambitions & supplying us a buildbot client for it.

Download links:

It's also the first release with a (experimental) MacOSX build.
For the time being you can either use an experimental SpringLobby build here or weblobby.

Major changes:

  • ASSIMP support (not 100% finished yet)
  • EFX/EAX support (sound reverb)
  • AI Interface pure-ification
  • Many speedups (and twice as many slowdowns)

Full changelog here.

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