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A Roguelike Card game, with a collection of equipment and combinations to defeat an enemy of different styles.

Right click start your first step.

Game Features

  • Three roles, each with different active skills.
  • Dozens of equipment, jewelry makes your card stronger, and gemstones make you stronger.
  • Randomly generated levels.
  • Boss with different shapes.
  • Different blessings after battle.
  • Rich event

All you have to do is walk.

All you know is what's on the next road, please take this luck to the end.

1. Role

The game currently has 3 characters set. They have their own fighting characteristics. You can choose your favorite character fighting style to experience the game.

At the same time, different professions will have some of their own exclusive equipment. When you get these equipment, you may wish to switch to this profession to try out this equipment and you may have different fun.


Our game currently has two styles and four layers of maps (more in the future). Each time a new map is entered, content event combat objects are randomly generated at different levels.

Each time you go forward and encounter certain events will consume physical strength. When the physical strength is 0, there will be some negative events, so remember to feed yourself.

At the same time there will be a variety of stories to collect.

3. Reward

Every time you live in a treasure chest, you will drop some items inside. They have different abilities.

Such as the super rare powerful legendary equipment, the agent that restores life, supplements the physical food, traps the fragrant essence of the monster, escapes the fighting mucus, and so on.

4. Battle

The core mechanism of the battle is very simple, but it is actually an attack that is larger than the size and number of points.

By calculating both the hand and the contents of the library, and finally winning through the rational use of different skill resources, it is the player who needs to think.

Note that it is not always the attack that is the only way to win. There are many ways in which the enemy can destroy itself. (counterattack damage, fatigue damage, etc.)

5. Skills

Each time you defeat a boss or die, you will come to the accumulation interface, but there are some functional differences between the two types of entry.

When you defeat boss, enter:

Can not switch roles, can not switch modes, you can buy to replace the existing equipment.

Enter after death:

Can switch roles, can switch modes, can not buy collocation equipment.

6. Achievement

We have set a lot of achievements for the game and endless modes can challenge. Guaranteed rich late playability.

game expression

Unlike most independent games, we do not want to express deep truths and profound thoughts through this game.

It may be related to the fact that I like playing games for a long time. When designing this game, everything is "playing" first.

In my opinion, the fun of a game is the most important, so the unique fun and smooth game experience is placed first.

Other content (art, text, sound) are all in the service core game mechanics.

(whispers: Actually, I still want to express some content. I want to tell the players through this game that there is no turning back in life. Luck certainly has a great impact, but how to grasp luck is the key to success.)

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Latest tweets from @octopus_pig_stu

RT @xinyu8096: #MeetTheDev Hello! My name is Reagan, I am an amateur game producer. My first game "Endless Road" sold on steam… T.co

Sep 2 2018

Thank you~ T.co

Jul 22 2018

Thanks for everyone help us. T.co

Jul 22 2018

ゲームの翻訳にご協力いただきありがとうございます。感謝します! T.co

Jul 21 2018

This morning our game was recommended on the steam home page, thanks to the strong support of the players! T.co

Jul 11 2018

Hey,this is our studio's Logo. Lovely combination of octopus and pig. Do you like it? T.co

Jul 7 2018

If there are volunteers who want to localize the game for other languages, leave a message in the game's steam foru… T.co

Jun 27 2018

#indiegames #SteamSummerSale Hello, our game "Endless Road" recently started Early Access on the steam. This is a g… T.co

Jun 27 2018

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