Hi Galactic Survivalists,
Welcome to our first Experimental 6.0 release!
In contrast to earlier experimental releases where we released the first experimental version almost feature complete and quite stable, we decided to have a different approach this time: Given the fact that we integrated many new features, feature changes and game changers, we seek your feedback already at a very early state of the Alpha 6.0 development cycle. Thus, we released a very rough and literally “experimental” first version. Nearly all of the features are still Work-In-Progress!
NOTICE: please switch to the experimental branch only if you are willing to accept bugs, issues and un-balanced features.
Main Features of EXPERIMENTAL Alpha 6.0:
- Oxygen System
These are the force fields that prevent rooms from decompressing:
- Temperature and Radiation System
- Player Armor and Upgrades
- Triggers / Sensors
- Playfield Instances / Teleporting
- Improved HUD & GUI
- AI Vessels on Planets and general AI Update
- Durability and Repair
- Custom Scenarios
- New Game Start Options
- Visual Improvements (such as new nebula)
- New O2 + Fuel System
- New Blocks / Devices / Weapons
- More Status Effects
- Other Changes / Improvements
- Bug Fixes
Check out the full changelog here: Empyriononline.com
We are planning to have around three major (weekly) Experimental releases before Alpha 6.0 will be pushed to the public branch. Thus, this Experimental phase will run longer than usual, as we want to catch as much of your appreciated feedback to make the new features an awesome Alpha 6.0 experience
PLEASE NOTE THAT "EXPERIMENTAL 6.0" IS NOT YET RELEASED ON PUBLIC BRANCH