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Two strangers must work together in order to escape from a long forgotten dungeon. They have to avoid traps, guards and roaming monsters in their bid for freedom. Featuring a unique core mechanic, Eden Six takes the player through a series of puzzle rooms in which they must use their whits and stealth to overcome a large and cunning enemy. More info coming soon. The game is super early in the prototype stage but I needed to publish it on IndieDB to properly post a job advert =) All platforms beyond PC are wishful thinking for the time being!! The final game will include a cast of fully voiced characters, a plethora of puzzle rooms and the ability to upload your solutions online (pending the tech working how we want!).

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Eden Six: Week I


Eden Six logo

This is the first post of what will hopefully be many in the weeks to come.

Eden Six is an Isometric Stealth Puzzle game with an Anime aesthetic. The player takes control of two characters and must overcome a dungeon filled with puzzles, traps, guards and monsters!

Currently the game exists as an early prototype, each week I boot it up and another feature is in. The programmer is working really hard to get the core mechanics nailed down and stable to build the rest of the game around.

We may not be ready for gameplay video until some time in December, but Concept art, renders and in-engine gifs will be added to the page as things develop. Right now the pages 'Images' are a little eclectic but new stuff will emerge.

As this is still just an early prototype everything art related may change completely as we move toward Prototype and then Alpha.

For now the game is being developed for the PC with aspirations of any console one day letting us climb aboard.

If you have any questions (I realise how vague this has been) please feel free to ask! Following the game is very much appreciated, I hope to continue to bring regular updates from now on (Sorry for the wall of text).

If you're a 3D Artist, 2D Artist or an 3D Animator please get in touch!

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Eden Six
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