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Ectolibrium is a 2.5d platformer unlike any on the market. You are a creature yanked from another dimension and dropped into an industrial wasteland full of strange lifeforms. You leap and cling to surfaces and drink ectoplasm to fly through the air. You explore and interact with unique characters. You sprout alien plants and amass followers to sabotage force fields in your path. You trigger floods of ectoplasm, transforming the dead environment into a vibrant and flourishing alien ocean. We want our gameworld to feel truly weird, with visuals drawing off tide-pools, deep sea life and and microorganisms. Only trace amounts of a more familiar world remain in this setting, buried beneath years of accumulated strangeness -- and the backstory gradually reveals how the world came to be this way.

Post news Report RSS Ectolibrium Roadmap WIP

To avoid early access purgatory, it's important to give customers a set of expectations to measure your progress against. We're working on a roadmap for Ectolibrium.

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With the abundance of titles in early access, particularly those remaining "stuck" in early access for long stretches of time, there is reason to fear a certain amount of customer fatigue. Beyond the basic risk of being buried under the deluge of indie titles on Steam, there seems to be a fair amount of incredulity toward early access titles which make overly vague promises of future potential.

In part to alleviate this, and in part to avoid early access purgatory ourselves by committing publicly to our goals, we're working on a roadmap for Ectolibrium. Take a look here:

ectolibrium roadmap


This roadmap will probably become visible from the game's main menu once you complete the first early access episode. If nothing else we'll post it prominently on our Steam store page, and hope we don't slip too embarrassingly from the schedule.

The plan is to alternate between Episodic releases which will advance the game's narrative, and Auxiliary releases which will expand the game laterally and add secondary systems to increase replayability.

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