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Ectolibrium is a 2.5d platformer unlike any on the market. You are a creature yanked from another dimension and dropped into an industrial wasteland full of strange lifeforms. You leap and cling to surfaces and drink ectoplasm to fly through the air. You explore and interact with unique characters. You sprout alien plants and amass followers to sabotage force fields in your path. You trigger floods of ectoplasm, transforming the dead environment into a vibrant and flourishing alien ocean. We want our gameworld to feel truly weird, with visuals drawing off tide-pools, deep sea life and and microorganisms. Only trace amounts of a more familiar world remain in this setting, buried beneath years of accumulated strangeness -- and the backstory gradually reveals how the world came to be this way.

Post news RSS Ectolibrium Devlog 11

This week I talk a little bit about linking the Grotto and Scoreboard systems, as well as various updates from the last two weeks.

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The Grotto and Scoreboard are now linked! In order to sustain a large population of plants and creatures in your Grotto, you must perform adequately in the game's platforming sections. There's a lot of refinement and balance still required, but this week's devlog explains the basics of how these two systems now interact.

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Ectolibrium
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Windows
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Void Calls
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Unity
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