This week's devlog is extremely brief, showing some of Nick's texture work, which we hope to integrate into Ectolibrium soon.
Brief devlog this week, showing upcoming texture work.
Posted by nate_spence on
Ectolibrium is a 2.5d platformer unlike any on the market. You are a creature yanked from another dimension and dropped into an industrial wasteland full of strange lifeforms. You leap and cling to surfaces and drink ectoplasm to fly through the air. You explore and interact with unique characters. You sprout alien plants and amass followers to sabotage force fields in your path. You trigger floods of ectoplasm, transforming the dead environment into a vibrant and flourishing alien ocean. We want our gameworld to feel truly weird, with visuals drawing off tide-pools, deep sea life and and microorganisms. Only trace amounts of a more familiar world remain in this setting, buried beneath years of accumulated strangeness -- and the backstory gradually reveals how the world came to be this way.
Brief devlog this week, showing upcoming texture work.
Posted by nate_spence on
This week's devlog is extremely brief, showing some of Nick's texture work, which we hope to integrate into Ectolibrium soon.