This game haves as goal to get as many money as you can, while picking up some steel industry and having to deal with the new computer tech.
Could your company blast everything until 2020? Or die in hands of your economical rival?
To mod version 0.3.63 you have two options:
Or a full blown mod of a game-wide edit of the source code (if so, mantain it compatible with the format!)
When you hear graphics modding the first step you would think will be:
Yeah, just use a paint program
But no in this case, instead we use a Hex Editor to make a sprite, because we have a special format named EGI, to replace big-fat BMP format. To edit an EGI file, you must point the 33 (21 in hex) signature, then the height and width. Then the body, wich are basicaly bytes. So well, now you need to place your color palette number (Check 256 palette color), in general we only use 254 colors (00 is unable to be read, and 01 is for transparent pixels, there is replace for these colors, 16 (10 in hex) for 00 and 33 (21 in hex) for 01)
For simplicity we left the header at the final and "outline" the result in our mind. i.e:
This erratic numbers
We just set the pixels to 8 (because its a 8x8 sprite) and remove the header. Then outline it.
Modding Text is relatively easy, you just need to open the ENG.TXT file and change the sentences (mantain a ";" after every sentence, and then a newline, otherwise it will mess up)
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Thanks to Cryomancerlex#0628 for testing!. Fixed GUI bugs, and now you reset MP.
Includes PAINT 1.0 to make your own sprites for the game or to make your own fonts too.
More additions, fully usable. And you can now RW save files!
Many modifications to the sprites, now they are better and plus a PAINT like program.
In this version there are small fixments: *Sabotage now counts as a move *Faster rendering *Game dosent displays static elements *Game dosent allocates...
Patch for the 0.7 version of economitopia. wich fixes some bugs.
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