Dystheism is a puzzle-metroidvania about exploring an afterlife which is out to kill you again. Puzzles are built around the timing of building, breaking, burning, bombing, and budging blocks as well as summoning force fields to climb on. These spells are sought out, combined, stolen and protected from demons and the jealous damned as you seek reclamation by God. If twitchy games are not your thing, you can use Turn-Based Mode to solve the timing puzzles one tick at a time. Either way this game will push your brain up to the breaking point, just like your character’s soul. Dystheism is under development for Windows, Mac, and Linux. All deities portrayed are fictitious.
The spider can't climb on the sides of ice blocks. Or forcefields. The force field seed is resting atop the spider. That's the trick to that last level. The amount you can use the green crystal is limited by how many green sparks you can pick up.
Music: Intuit256 by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
Creativecommons.org
Uses font: "Goudy Bookletter 1911", a version of Frederic Goudy's Kennerley Oldstyle updated by Barry Schwartz.