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In Dyadic, two players find themselves trapped in ancient ruins after discovering a rare and priceless artifact. Both of you want to be the one to escape ruins with the artifact, but you don't necessarily have enough equipment to do it on your own. Will both of you work together to try and solve the perilous puzzles that stand in your path? Or will you forsake each other to try and keep the treasure for yourselves? There’s only one way to find out… Dyadic is a co-op puzzle platformer… kind of. It’s definitely got platforms and puzzles, but there’s no requirement for you to work together with your partner. Working together may make your journey easier, but you’ll likely have to give up your control over the Jade Statue, an ancient and valuable relic. So, are you and your partner friends, or foes? That’s for you to decide.

Post news Report RSS Devlog #20 - Slow News Day

Another week, another devlog. This week we look at a number of art and animation topics, all about our characters and their cool new looks! As well as that, we briefly glance at some programming and design stuff too. There’s something for (almost) everyone!

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Slow News Day


Well hello there, you Handsome Swallows! Another week has passed us by, and so once more we find ourselves at Devlog day. As always, I am Jack, Creative Director for Handsome Dragon Games, and I'm here to keep you up to date with all the happenings around these parts. To be fair though, as you may have guessed from the title, there aren't many exciting happenings to talk about this week. But, let’s take a look anyway, shall we?

huang and lu before

Huang and Lu, looking extra fancy now.


First and undoubtedly foremost, as you may recall, our characters recently underwent a significant upgrade to their looks. And now that they’re looking better than ever. But, now that they've been redone, animations must be redone also. So over the last week that’s what Angelica’s been working on. Here’s a look at the new walk animation for player 1’s character ‘Huang’.

huang walk cycle v1
Huang, looking sharp-eyed and determined to get that statue.


Although things haven’t been going entirely to plan with the new animations. There have been some…interesting results. But luckily those have all been sorted out, and things are progressing smoothly again.

Huang Balloon
Huang’s ended up in a…less than desirable situation it seems.


Aside from art and animations, Corey and Callan have been working on revamping the game’s audio system. Now, as with a lot of programming things, it’s not something that I can really show you. Making a recording of the audio wouldn't even help since the purpose of their work is not to change how the game actually sounds, but how it handles and plays all those sounds. But trust me when I say they've been working hard and making good progress.

Beyond that, design work is the same as ever. Designing new levels, and simply going through the various processes I described waaaaaay back in…what was it? Devlog 5 – By Process of Implementation, I believe. Once the new character animations are done, we’ll start getting some new environmental art in for the new zones, so I’ll have some nice, new, and interesting things to show you then. But until then, we can only wait.

Until next time,
Jack



P.S. Whilst you’re waiting, why not check out our Dyadic Demo ? Or, if that’s not your style, we’ve got our 48hr game Emakimono that you can try out as well!


For more Information on Dyadic or Handsome Dragon Games:
Our Website: handsomedragongames.com
Our Steam Greenlight Page: steamcommunity.com/sharedfiles/filedetails/?id=491366195
Our Facebook Page: facebook.com/handsomedragongames
Our Twitter Page: @AHandsomeDragon

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