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A cross between creativity, horror, and adventure, Dwell aims to be an ORPG like no other. Settle, create a village, and defend your friends from the horrible creatures who lurk in the forests. You can change the landscape, farm, or hunt in order to survive the conditions-- it's all up to you.

Post news Report RSS Inventory size increased + more balancing potential!

I decided to increase the inventory from 16 slots to 32 slots today. This will allow me to balance out building and crafting a bit more.

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The decision to increase the inventory was pretty easy. More slots = more building potential. Previously, a house could take about 2 minutes to build, which was a problem. I don't want houses popping up everywhere, and I also want people to cherish their homes. What's a good way to do that? Make houses more costly.

Increased inventory space also allows more room for activities. You'll no longer need to return to your house every 5 minutes to place your stuff in a chest. Sure, it may come at a cost of reduced realism, but this is a game, not Survival Simulator :P

Here is a preview of the new inventory space (GUI is a placeholder):


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