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Dwarf Mines is a PC multiplayer game where you start as young miner on your quest to rebuild your ancestors massive facilities above and below the surface. On your dangerous journey down to unknown regions you’re the one to reveal the secrets of a forgotten world – a world of wisdom and technology beyond today’s imagination. But eventually you’re about to uncover the truth of their downfall. A truth creeping in the shadows below the known world.

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Pre-alpha 0.3: accomplished!

Pre-alpha 0.3: accomplished!

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This marks the completion of pre-alpha 0.3 with a few unexpected changes.

Goodby 2018 – Final remarks

Goodby 2018 – Final remarks

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Some news I missed to share in 2018 before I will post updates from Pre-alpha 0.3.

Pre-alpha 0.2 – Screen space sub surface scattering – masked per pixel

Pre-alpha 0.2 – Screen space sub surface scattering – masked per pixel

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August tech update: Masking technique for (deferred) post processing effects. Starring: stencil buffer and replacement shader

Pre-alpha 0.2 – A closer look at Engineering 2.0 – Goods

Pre-alpha 0.2 – A closer look at Engineering 2.0 – Goods

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Some new gamedesign info regarding economy / goods.

Pre-alpha 0.2 – To the core of things

Pre-alpha 0.2 – To the core of things

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More about technical improvements coming with Pre-alpha 0.2

PRE-ALPHA 0.2 – A CLOSER LOOK AT ENGINEERING 2.0 – WHAT IS WHAT

PRE-ALPHA 0.2 – A CLOSER LOOK AT ENGINEERING 2.0 – WHAT IS WHAT

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Blueprints and Recipes - What they are good for...

Pre-alpha 0.2 - done!

Pre-alpha 0.2 - done!

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After many many hours of work DWARF MINES finally reached the Pre-alpha 0.2 milestone

Camera and characters

Camera and characters

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New dev log featuring better camera collision avoidance and a preview of the character item customization.

Pre-alpha 0.1 – now with some brain

Pre-alpha 0.1 – now with some brain

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The first version including all game pillars. AI arrived finally!